glsl: redeclare built-in variable with separate shader

according to :
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_separate_shader_objects.gles.txt
properly handle the declaration of these interface block varibales

Signed-off-by: cheyang <cheyang@bytedance.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8101>
This commit is contained in:
cheyang 2020-12-15 16:18:13 +08:00 committed by Marge Bot
parent 9d63547f2f
commit 070334dc69
1 changed files with 21 additions and 0 deletions

View File

@ -4409,6 +4409,27 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
earlier->data.how_declared == ir_var_declared_implicitly) {
/* No need to do anything, just allow it. Qualifier is stored in state */
} else if (state->is_version(0, 300) &&
state->has_separate_shader_objects() &&
(strcmp(var->name, "gl_Position") == 0 ||
strcmp(var->name, "gl_PointSize") == 0)) {
/* EXT_separate_shader_objects spec says:
*
* "The following vertex shader outputs may be redeclared
* at global scope to specify a built-in output interface,
* with or without special qualifiers:
*
* gl_Position
* gl_PointSize
*
* When compiling shaders using either of the above variables,
* both such variables must be redeclared prior to use."
*/
if (earlier->data.used) {
_mesa_glsl_error(&loc, state, "the first redeclaration of "
"%s must appear before any use", var->name);
}
} else if ((earlier->data.how_declared == ir_var_declared_implicitly &&
state->allow_builtin_variable_redeclaration) ||
allow_all_redeclarations) {