st/glsl_to_nir: fix the case where NIR clone testing is enabled
In that case, prog->nir must be assigned at the end. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -236,7 +236,6 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
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return prog->nir;
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return prog->nir;
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nir = glsl_to_nir(shader_program, stage, options);
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nir = glsl_to_nir(shader_program, stage, options);
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prog->nir = nir;
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NIR_PASS_V(nir, nir_lower_io_to_temporaries,
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NIR_PASS_V(nir, nir_lower_io_to_temporaries,
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nir_shader_get_entrypoint(nir),
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nir_shader_get_entrypoint(nir),
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@ -281,6 +280,8 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
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_mesa_log("\n\n");
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_mesa_log("\n\n");
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}
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}
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prog->nir = nir;
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return nir;
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return nir;
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}
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}
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