freedreno/ir3: print # of sync bits for shaderdb
When trying to optimize to reduce stalls, it is nice to see this info. Signed-off-by: Rob Clark <robdclark@gmail.com>
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@ -683,6 +683,7 @@ void * ir3_assemble(struct ir3 *shader, struct ir3_info *info,
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info->max_const = -1;
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info->instrs_count = 0;
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info->sizedwords = 0;
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info->ss = info->sy = 0;
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list_for_each_entry (struct ir3_block, block, &shader->block_list, node) {
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list_for_each_entry (struct ir3_instruction, instr, &block->instr_list, node) {
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@ -709,6 +710,12 @@ void * ir3_assemble(struct ir3 *shader, struct ir3_info *info,
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goto fail;
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info->instrs_count += 1 + instr->repeat;
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dwords += 2;
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if (instr->flags & IR3_INSTR_SS)
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info->ss++;
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if (instr->flags & IR3_INSTR_SY)
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info->sy++;
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}
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}
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@ -51,6 +51,9 @@ struct ir3_info {
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int8_t max_reg; /* highest GPR # used by shader */
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int8_t max_half_reg;
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int16_t max_const;
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/* number of sync bits: */
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uint16_t ss, sy;
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};
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struct ir3_register {
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@ -169,7 +169,8 @@ dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug
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pipe_debug_message(debug, SHADER_INFO, "\n"
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"SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
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"SHADER-DB: %s prog %d/%d: %u half, %u full\n"
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"SHADER-DB: %s prog %d/%d: %u const, %u constlen\n",
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"SHADER-DB: %s prog %d/%d: %u const, %u constlen\n"
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"SHADER-DB: %s prog %d/%d: %u (ss), %u (sy)\n",
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ir3_shader_stage(v->shader),
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v->shader->id, v->id,
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v->info.instrs_count,
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@ -181,7 +182,10 @@ dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug
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ir3_shader_stage(v->shader),
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v->shader->id, v->id,
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v->info.max_const + 1,
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v->constlen);
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v->constlen,
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ir3_shader_stage(v->shader),
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v->shader->id, v->id,
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v->info.ss, v->info.sy);
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}
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static struct ir3_shader_variant *
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@ -486,6 +490,8 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
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so->info.max_const + 1,
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so->constlen);
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debug_printf("; %u (ss), %u (sy)\n", so->info.ss, so->info.sy);
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/* print shader type specific info: */
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switch (so->type) {
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case SHADER_VERTEX:
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