util: move and adjust the vertex upload heuristic equation from u_vbuf
This will also be used by glthread. The new equation is optimized for glthread. Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4466> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4466>
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@ -1433,8 +1433,7 @@ void u_vbuf_draw_vbo(struct u_vbuf *mgr, const struct pipe_draw_info *info)
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* performance. */
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if (!info->indirect &&
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!new_info.primitive_restart &&
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num_vertices > new_info.count * 4 &&
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new_info.count > 32 &&
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util_is_vbo_upload_ratio_too_large(new_info.count, num_vertices) &&
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!u_vbuf_mapping_vertex_buffer_blocks(mgr)) {
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unroll_indices = TRUE;
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user_vb_mask &= ~(mgr->nonzero_stride_vb_mask &
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@ -783,7 +783,25 @@ util_fpstate_set_denorms_to_zero(unsigned current_fpstate);
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void
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util_fpstate_set(unsigned fpstate);
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/**
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* For indexed draw calls, return true if the vertex count to be drawn is
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* much lower than the vertex count that has to be uploaded, meaning
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* that the driver should flatten indices instead of trying to upload
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* a too big range.
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*
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* This is used by vertex upload code in u_vbuf and glthread.
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*/
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static inline bool
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util_is_vbo_upload_ratio_too_large(unsigned draw_vertex_count,
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unsigned upload_vertex_count)
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{
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if (draw_vertex_count > 1024)
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return upload_vertex_count > draw_vertex_count * 4;
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else if (draw_vertex_count > 32)
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return upload_vertex_count > draw_vertex_count * 8;
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else
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return upload_vertex_count > draw_vertex_count * 16;
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}
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#ifdef __cplusplus
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}
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