mesa: Eliminate parameters to dd_function_table::Viewport
No driver uses them. They will just be annoying in future patches. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -271,17 +271,11 @@ intel_prepare_render(struct intel_context *intel)
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}
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static void
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intel_noninvalidate_viewport(struct gl_context *ctx, GLint x, GLint y,
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GLsizei w, GLsizei h)
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intel_noninvalidate_viewport(struct gl_context *ctx)
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{
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struct intel_context *intel = intel_context(ctx);
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__DRIcontext *driContext = intel->driContext;
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(void) x;
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(void) y;
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(void) w;
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(void) h;
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intelCalcViewport(ctx);
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if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
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@ -291,13 +285,8 @@ intel_noninvalidate_viewport(struct gl_context *ctx, GLint x, GLint y,
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}
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static void
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intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
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intel_viewport(struct gl_context *ctx)
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{
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(void) x;
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(void) y;
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(void) w;
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(void) h;
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intelCalcViewport(ctx);
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}
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@ -134,16 +134,11 @@ intelGetString(struct gl_context * ctx, GLenum name)
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}
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static void
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intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
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intel_viewport(struct gl_context *ctx)
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{
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struct brw_context *brw = brw_context(ctx);
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__DRIcontext *driContext = brw->driContext;
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(void) x;
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(void) y;
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(void) w;
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(void) h;
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if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
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dri2InvalidateDrawable(driContext->driDrawablePriv);
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dri2InvalidateDrawable(driContext->driReadablePriv);
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@ -1600,14 +1600,8 @@ void r200_vtbl_update_scissor( struct gl_context *ctx )
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}
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static void r200Viewport( struct gl_context *ctx, GLint x, GLint y,
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GLsizei width, GLsizei height )
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static void r200Viewport(struct gl_context *ctx)
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{
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(void) x;
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(void) y;
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(void) width;
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(void) height;
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/* Don't pipeline viewport changes, conflict with window offset
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* setting below. Could apply deltas to rescue pipelined viewport
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* values, or keep the originals hanging around.
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@ -1383,14 +1383,8 @@ void radeonUpdateWindow( struct gl_context *ctx )
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}
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static void radeonViewport( struct gl_context *ctx, GLint x, GLint y,
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GLsizei width, GLsizei height )
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static void radeonViewport(struct gl_context *ctx)
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{
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(void) x;
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(void) y;
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(void) width;
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(void) height;
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/* Don't pipeline viewport changes, conflict with window offset
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* setting below. Could apply deltas to rescue pipelined viewport
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* values, or keep the originals hanging around.
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@ -618,15 +618,11 @@ update_state( struct gl_context *ctx, GLuint new_state )
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}
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static void
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viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
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viewport(struct gl_context *ctx)
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{
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struct gl_framebuffer *draw = ctx->WinSysDrawBuffer;
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struct gl_framebuffer *read = ctx->WinSysReadBuffer;
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(void) x;
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(void) y;
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(void) w;
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(void) h;
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swrast_check_and_update_window_size(ctx, draw);
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swrast_check_and_update_window_size(ctx, read);
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}
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@ -484,9 +484,7 @@ wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer,
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* we get the viewport set correctly, even if the app does not call
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* glViewport and relies on the defaults.
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*/
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static void wmesa_viewport(struct gl_context *ctx,
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GLint x, GLint y,
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GLsizei width, GLsizei height)
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static void wmesa_viewport(struct gl_context *ctx)
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{
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GLuint new_width, new_height;
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@ -750,17 +750,13 @@ xmesa_update_state( struct gl_context *ctx, GLbitfield new_state )
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* That problem led to the GLX_MESA_resize_buffers extension.
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*/
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static void
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xmesa_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
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xmesa_viewport(struct gl_context *ctx)
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{
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XMesaContext xmctx = XMESA_CONTEXT(ctx);
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XMesaBuffer xmdrawbuf = XMESA_BUFFER(ctx->WinSysDrawBuffer);
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XMesaBuffer xmreadbuf = XMESA_BUFFER(ctx->WinSysReadBuffer);
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xmesa_check_and_update_buffer_size(xmctx, xmdrawbuf);
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xmesa_check_and_update_buffer_size(xmctx, xmreadbuf);
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(void) x;
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(void) y;
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(void) w;
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(void) h;
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}
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@ -547,7 +547,7 @@ struct dd_function_table {
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struct gl_texture_object *texObj,
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GLenum pname, const GLfloat *params);
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/** Set the viewport */
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void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
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void (*Viewport)(struct gl_context *ctx);
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/*@}*/
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@ -99,7 +99,7 @@ _mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y,
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/* Many drivers will use this call to check for window size changes
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* and reallocate the z/stencil/accum/etc buffers if needed.
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*/
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ctx->Driver.Viewport(ctx, x, y, width, height);
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ctx->Driver.Viewport(ctx);
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}
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}
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@ -48,8 +48,7 @@ st_ws_framebuffer(struct gl_framebuffer *fb)
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return NULL;
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}
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static void st_viewport(struct gl_context * ctx, GLint x, GLint y,
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GLsizei width, GLsizei height)
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static void st_viewport(struct gl_context *ctx)
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{
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struct st_context *st = ctx->st;
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struct st_framebuffer *stdraw;
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