intel,nir: Move gl_LocalInvocationID lowering to nir_lower_system_values

It's not at all intel-specific; the formula is dictated by OpenGL and
Vulkan.  The only intel-specific thing is that we need the lowering.  As
a nice side-effect, the new version is variable-group-size ready.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
This commit is contained in:
Jason Ekstrand 2018-11-15 10:25:46 -06:00
parent 486091bc00
commit 060817b2fa
4 changed files with 50 additions and 34 deletions

View File

@ -2178,6 +2178,7 @@ typedef struct nir_shader_compiler_options {
bool lower_helper_invocation;
bool lower_cs_local_index_from_id;
bool lower_cs_local_id_from_index;
bool lower_device_index_to_zero;

View File

@ -51,6 +51,45 @@ build_local_group_size(nir_builder *b)
return local_size;
}
static nir_ssa_def *
build_local_invocation_id(nir_builder *b)
{
if (b->shader->options->lower_cs_local_id_from_index) {
/* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based
* on this formula:
*
* gl_LocalInvocationID.x =
* gl_LocalInvocationIndex % gl_WorkGroupSize.x;
* gl_LocalInvocationID.y =
* (gl_LocalInvocationIndex / gl_WorkGroupSize.x) %
* gl_WorkGroupSize.y;
* gl_LocalInvocationID.z =
* (gl_LocalInvocationIndex /
* (gl_WorkGroupSize.x * gl_WorkGroupSize.y)) %
* gl_WorkGroupSize.z;
*
* However, the final % gl_WorkGroupSize.z does nothing unless we
* accidentally end up with a gl_LocalInvocationIndex that is too
* large so it can safely be omitted.
*/
nir_ssa_def *local_index = nir_load_local_invocation_index(b);
nir_ssa_def *local_size = build_local_group_size(b);
nir_ssa_def *id_x, *id_y, *id_z;
id_x = nir_umod(b, local_index,
nir_channel(b, local_size, 0));
id_y = nir_umod(b, nir_udiv(b, local_index,
nir_channel(b, local_size, 0)),
nir_channel(b, local_size, 1));
id_z = nir_udiv(b, local_index,
nir_imul(b, nir_channel(b, local_size, 0),
nir_channel(b, local_size, 1)));
return nir_vec3(b, id_x, id_y, id_z);
} else {
return nir_load_local_invocation_id(b);
}
}
static bool
convert_block(nir_block *block, nir_builder *b)
{
@ -91,7 +130,7 @@ convert_block(nir_block *block, nir_builder *b)
*/
nir_ssa_def *group_size = build_local_group_size(b);
nir_ssa_def *group_id = nir_load_work_group_id(b);
nir_ssa_def *local_id = nir_load_local_invocation_id(b);
nir_ssa_def *local_id = build_local_invocation_id(b);
sysval = nir_iadd(b, nir_imul(b, group_id, group_size), local_id);
break;
@ -126,6 +165,14 @@ convert_block(nir_block *block, nir_builder *b)
break;
}
case SYSTEM_VALUE_LOCAL_INVOCATION_ID:
/* If lower_cs_local_id_from_index is true, then we derive the local
* index from the local id.
*/
if (b->shader->options->lower_cs_local_id_from_index)
sysval = build_local_invocation_id(b);
break;
case SYSTEM_VALUE_LOCAL_GROUP_SIZE: {
sysval = build_local_group_size(b);
break;

View File

@ -42,6 +42,7 @@
.lower_fdiv = true, \
.lower_flrp64 = true, \
.lower_ldexp = true, \
.lower_cs_local_id_from_index = true, \
.lower_device_index_to_zero = true, \
.native_integers = true, \
.use_interpolated_input_intrinsics = true, \

View File

@ -70,39 +70,6 @@ lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
break;
}
case nir_intrinsic_load_local_invocation_id: {
/* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based
* on this formula:
*
* gl_LocalInvocationID.x =
* gl_LocalInvocationIndex % gl_WorkGroupSize.x;
* gl_LocalInvocationID.y =
* (gl_LocalInvocationIndex / gl_WorkGroupSize.x) %
* gl_WorkGroupSize.y;
* gl_LocalInvocationID.z =
* (gl_LocalInvocationIndex /
* (gl_WorkGroupSize.x * gl_WorkGroupSize.y)) %
* gl_WorkGroupSize.z;
*/
unsigned *size = nir->info.cs.local_size;
nir_ssa_def *local_index = nir_load_local_invocation_index(b);
nir_const_value uvec3;
memset(&uvec3, 0, sizeof(uvec3));
uvec3.u32[0] = 1;
uvec3.u32[1] = size[0];
uvec3.u32[2] = size[0] * size[1];
nir_ssa_def *div_val = nir_build_imm(b, 3, 32, uvec3);
uvec3.u32[0] = size[0];
uvec3.u32[1] = size[1];
uvec3.u32[2] = size[2];
nir_ssa_def *mod_val = nir_build_imm(b, 3, 32, uvec3);
sysval = nir_umod(b, nir_udiv(b, local_index, div_val), mod_val);
break;
}
case nir_intrinsic_load_subgroup_id:
if (state->local_workgroup_size > 8)
continue;