llvmpipe/cs: fix image/sampler binding for compute

The compute shader dirtying is a bit wrong here, since we don't
have a second stage like for fragment shaders, so dirty the compute
shader whenever a sampler or image changes, (ssbo/contexts don't
needs this).

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5835>
This commit is contained in:
Dave Airlie 2020-07-10 15:46:54 +10:00 committed by Marge Bot
parent 54232bee06
commit 05e23cb23d
1 changed files with 7 additions and 3 deletions

View File

@ -1210,9 +1210,6 @@ update_csctx_ssbo(struct llvmpipe_context *llvmpipe)
static void
llvmpipe_cs_update_derived(struct llvmpipe_context *llvmpipe, void *input)
{
if (llvmpipe->cs_dirty & (LP_CSNEW_CS))
llvmpipe_update_cs(llvmpipe);
if (llvmpipe->cs_dirty & LP_CSNEW_CONSTANTS) {
lp_csctx_set_cs_constants(llvmpipe->csctx,
ARRAY_SIZE(llvmpipe->constants[PIPE_SHADER_COMPUTE]),
@ -1248,6 +1245,13 @@ llvmpipe_cs_update_derived(struct llvmpipe_context *llvmpipe, void *input)
csctx->cs.current.jit_context.kernel_args = input;
}
if (llvmpipe->cs_dirty & (LP_CSNEW_CS |
LP_CSNEW_IMAGES |
LP_CSNEW_SAMPLER_VIEW |
LP_CSNEW_SAMPLER))
llvmpipe_update_cs(llvmpipe);
llvmpipe->cs_dirty = 0;
}