st/mesa: lower gl_TessLevel from float[] to vecn
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@ -253,6 +253,8 @@ void st_init_limits(struct pipe_screen *screen,
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options->LowerClipDistance = true;
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}
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c->LowerTessLevel = true;
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c->MaxCombinedTextureImageUnits =
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_min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
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c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
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