st/mesa: lower gl_TessLevel from float[] to vecn

This commit is contained in:
Ilia Mirkin 2014-07-12 20:09:06 -04:00 committed by Marek Olšák
parent d00e2763b1
commit 05c847433f
1 changed files with 2 additions and 0 deletions

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@ -253,6 +253,8 @@ void st_init_limits(struct pipe_screen *screen,
options->LowerClipDistance = true;
}
c->LowerTessLevel = true;
c->MaxCombinedTextureImageUnits =
_min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +