some code clean-ups
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@ -912,15 +912,15 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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#ifdef INTERP_FOG
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dfogInner = dfogOuter + span.dfogdx;
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#endif
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#if defined(INTERP_RGB)
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#ifdef INTERP_RGB
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fdrInner = fdrOuter + span.redStep;
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fdgInner = fdgOuter + span.greenStep;
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fdbInner = fdbOuter + span.blueStep;
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#endif
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#if defined(INTERP_ALPHA)
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#ifdef INTERP_ALPHA
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fdaInner = fdaOuter + span.alphaStep;
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#endif
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#if defined(INTERP_SPEC)
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#ifdef INTERP_SPEC
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dsrInner = dsrOuter + span.specRedStep;
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dsgInner = dsgOuter + span.specGreenStep;
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dsbInner = dsbOuter + span.specBlueStep;
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@ -962,15 +962,15 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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#ifdef INTERP_FOG
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span.fog = fogLeft;
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#endif
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#if defined(INTERP_RGB)
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#ifdef INTERP_RGB
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span.red = rLeft;
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span.green = gLeft;
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span.blue = bLeft;
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#endif
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#if defined(INTERP_ALPHA)
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#ifdef INTERP_ALPHA
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span.alpha = aLeft;
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#endif
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#if defined(INTERP_SPEC)
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#ifdef INTERP_SPEC
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span.specRed = srLeft;
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span.specGreen = sgLeft;
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span.specBlue = sbLeft;
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@ -992,68 +992,71 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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)
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#endif
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if (span.end > 1) {
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/* Under rare circumstances, we might have to fudge the
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* colors. XXX does this really happen anymore???
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*/
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const GLint len = span.end - 1;
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(void) len;
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#ifdef INTERP_RGB
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{
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/* need this to accomodate round-off errors */
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const GLint len = right - span.x - 1;
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GLfixed ffrend = span.red + len * span.redStep;
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GLfixed ffgend = span.green + len * span.greenStep;
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GLfixed ffbend = span.blue + len * span.blueStep;
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if (ffrend < 0) {
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span.red -= ffrend;
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if (span.red < 0)
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span.red = 0;
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{
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GLfixed ffrend = span.red + len * span.redStep;
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GLfixed ffgend = span.green + len * span.greenStep;
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GLfixed ffbend = span.blue + len * span.blueStep;
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if (ffrend < 0) {
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span.red -= ffrend;
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if (span.red < 0)
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span.red = 0;
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}
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if (ffgend < 0) {
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span.green -= ffgend;
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if (span.green < 0)
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span.green = 0;
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}
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if (ffbend < 0) {
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span.blue -= ffbend;
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if (span.blue < 0)
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span.blue = 0;
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}
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}
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if (ffgend < 0) {
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span.green -= ffgend;
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if (span.green < 0)
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span.green = 0;
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}
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if (ffbend < 0) {
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span.blue -= ffbend;
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if (span.blue < 0)
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span.blue = 0;
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}
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}
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#endif
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#ifdef INTERP_ALPHA
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{
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const GLint len = right - span.x - 1;
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GLfixed ffaend = span.alpha + len * span.alphaStep;
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if (ffaend < 0) {
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span.alpha -= ffaend;
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if (span.alpha < 0)
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span.alpha = 0;
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{
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GLfixed ffaend = span.alpha + len * span.alphaStep;
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if (ffaend < 0) {
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span.alpha -= ffaend;
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if (span.alpha < 0)
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span.alpha = 0;
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}
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}
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}
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#endif
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#ifdef INTERP_SPEC
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{
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/* need this to accomodate round-off errors */
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const GLint len = right - span.x - 1;
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GLfixed ffsrend = span.specRed + len * span.specRedStep;
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GLfixed ffsgend = span.specGreen + len * span.specGreenStep;
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GLfixed ffsbend = span.specBlue + len * span.specBlueStep;
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if (ffsrend < 0) {
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span.specRed -= ffsrend;
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if (span.specRed < 0)
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span.specRed = 0;
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{
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GLfixed ffsrend = span.specRed + len * span.specRedStep;
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GLfixed ffsgend = span.specGreen + len * span.specGreenStep;
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GLfixed ffsbend = span.specBlue + len * span.specBlueStep;
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if (ffsrend < 0) {
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span.specRed -= ffsrend;
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if (span.specRed < 0)
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span.specRed = 0;
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}
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if (ffsgend < 0) {
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span.specGreen -= ffsgend;
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if (span.specGreen < 0)
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span.specGreen = 0;
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}
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if (ffsbend < 0) {
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span.specBlue -= ffsbend;
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if (span.specBlue < 0)
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span.specBlue = 0;
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}
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}
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if (ffsgend < 0) {
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span.specGreen -= ffsgend;
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if (span.specGreen < 0)
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span.specGreen = 0;
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}
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if (ffsbend < 0) {
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span.specBlue -= ffsbend;
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if (span.specBlue < 0)
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span.specBlue = 0;
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}
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}
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#endif
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#ifdef INTERP_INDEX
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if (span.index < 0) span.index = 0;
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if (span.index < 0)
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span.index = 0;
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#endif
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} /* span.end > 1 */
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/* This is where we actually generate fragments */
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if (span.end > 0) {
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@ -1066,7 +1069,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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* pixel-center x coordinate so that it stays
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* on or inside the major edge.
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*/
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(span.y)++;
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span.y++;
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lines--;
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fxLeftEdge += fdxLeftEdge;
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@ -1091,15 +1094,15 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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#ifdef INTERP_FOG
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fogLeft += dfogOuter;
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#endif
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#if defined(INTERP_RGB)
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#ifdef INTERP_RGB
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rLeft += fdrOuter;
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gLeft += fdgOuter;
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bLeft += fdbOuter;
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#endif
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#if defined(INTERP_ALPHA)
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#ifdef INTERP_ALPHA
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aLeft += fdaOuter;
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#endif
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#if defined(INTERP_SPEC)
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#ifdef INTERP_SPEC
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srLeft += dsrOuter;
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sgLeft += dsgOuter;
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sbLeft += dsbOuter;
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@ -1136,15 +1139,15 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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#ifdef INTERP_FOG
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fogLeft += dfogInner;
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#endif
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#if defined(INTERP_RGB)
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#ifdef INTERP_RGB
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rLeft += fdrInner;
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gLeft += fdgInner;
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bLeft += fdbInner;
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#endif
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#if defined(INTERP_ALPHA)
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#ifdef INTERP_ALPHA
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aLeft += fdaInner;
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#endif
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#if defined(INTERP_SPEC)
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#ifdef INTERP_SPEC
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srLeft += dsrInner;
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sgLeft += dsgInner;
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sbLeft += dsbInner;
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