some code clean-ups

This commit is contained in:
Brian Paul 2004-02-15 17:45:17 +00:00
parent 7c4a61c57f
commit 05ad3078a9
1 changed files with 67 additions and 64 deletions

View File

@ -912,15 +912,15 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_FOG
dfogInner = dfogOuter + span.dfogdx;
#endif
#if defined(INTERP_RGB)
#ifdef INTERP_RGB
fdrInner = fdrOuter + span.redStep;
fdgInner = fdgOuter + span.greenStep;
fdbInner = fdbOuter + span.blueStep;
#endif
#if defined(INTERP_ALPHA)
#ifdef INTERP_ALPHA
fdaInner = fdaOuter + span.alphaStep;
#endif
#if defined(INTERP_SPEC)
#ifdef INTERP_SPEC
dsrInner = dsrOuter + span.specRedStep;
dsgInner = dsgOuter + span.specGreenStep;
dsbInner = dsbOuter + span.specBlueStep;
@ -962,15 +962,15 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_FOG
span.fog = fogLeft;
#endif
#if defined(INTERP_RGB)
#ifdef INTERP_RGB
span.red = rLeft;
span.green = gLeft;
span.blue = bLeft;
#endif
#if defined(INTERP_ALPHA)
#ifdef INTERP_ALPHA
span.alpha = aLeft;
#endif
#if defined(INTERP_SPEC)
#ifdef INTERP_SPEC
span.specRed = srLeft;
span.specGreen = sgLeft;
span.specBlue = sbLeft;
@ -992,68 +992,71 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
)
#endif
if (span.end > 1) {
/* Under rare circumstances, we might have to fudge the
* colors. XXX does this really happen anymore???
*/
const GLint len = span.end - 1;
(void) len;
#ifdef INTERP_RGB
{
/* need this to accomodate round-off errors */
const GLint len = right - span.x - 1;
GLfixed ffrend = span.red + len * span.redStep;
GLfixed ffgend = span.green + len * span.greenStep;
GLfixed ffbend = span.blue + len * span.blueStep;
if (ffrend < 0) {
span.red -= ffrend;
if (span.red < 0)
span.red = 0;
{
GLfixed ffrend = span.red + len * span.redStep;
GLfixed ffgend = span.green + len * span.greenStep;
GLfixed ffbend = span.blue + len * span.blueStep;
if (ffrend < 0) {
span.red -= ffrend;
if (span.red < 0)
span.red = 0;
}
if (ffgend < 0) {
span.green -= ffgend;
if (span.green < 0)
span.green = 0;
}
if (ffbend < 0) {
span.blue -= ffbend;
if (span.blue < 0)
span.blue = 0;
}
}
if (ffgend < 0) {
span.green -= ffgend;
if (span.green < 0)
span.green = 0;
}
if (ffbend < 0) {
span.blue -= ffbend;
if (span.blue < 0)
span.blue = 0;
}
}
#endif
#ifdef INTERP_ALPHA
{
const GLint len = right - span.x - 1;
GLfixed ffaend = span.alpha + len * span.alphaStep;
if (ffaend < 0) {
span.alpha -= ffaend;
if (span.alpha < 0)
span.alpha = 0;
{
GLfixed ffaend = span.alpha + len * span.alphaStep;
if (ffaend < 0) {
span.alpha -= ffaend;
if (span.alpha < 0)
span.alpha = 0;
}
}
}
#endif
#ifdef INTERP_SPEC
{
/* need this to accomodate round-off errors */
const GLint len = right - span.x - 1;
GLfixed ffsrend = span.specRed + len * span.specRedStep;
GLfixed ffsgend = span.specGreen + len * span.specGreenStep;
GLfixed ffsbend = span.specBlue + len * span.specBlueStep;
if (ffsrend < 0) {
span.specRed -= ffsrend;
if (span.specRed < 0)
span.specRed = 0;
{
GLfixed ffsrend = span.specRed + len * span.specRedStep;
GLfixed ffsgend = span.specGreen + len * span.specGreenStep;
GLfixed ffsbend = span.specBlue + len * span.specBlueStep;
if (ffsrend < 0) {
span.specRed -= ffsrend;
if (span.specRed < 0)
span.specRed = 0;
}
if (ffsgend < 0) {
span.specGreen -= ffsgend;
if (span.specGreen < 0)
span.specGreen = 0;
}
if (ffsbend < 0) {
span.specBlue -= ffsbend;
if (span.specBlue < 0)
span.specBlue = 0;
}
}
if (ffsgend < 0) {
span.specGreen -= ffsgend;
if (span.specGreen < 0)
span.specGreen = 0;
}
if (ffsbend < 0) {
span.specBlue -= ffsbend;
if (span.specBlue < 0)
span.specBlue = 0;
}
}
#endif
#ifdef INTERP_INDEX
if (span.index < 0) span.index = 0;
if (span.index < 0)
span.index = 0;
#endif
} /* span.end > 1 */
/* This is where we actually generate fragments */
if (span.end > 0) {
@ -1066,7 +1069,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
* pixel-center x coordinate so that it stays
* on or inside the major edge.
*/
(span.y)++;
span.y++;
lines--;
fxLeftEdge += fdxLeftEdge;
@ -1091,15 +1094,15 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_FOG
fogLeft += dfogOuter;
#endif
#if defined(INTERP_RGB)
#ifdef INTERP_RGB
rLeft += fdrOuter;
gLeft += fdgOuter;
bLeft += fdbOuter;
#endif
#if defined(INTERP_ALPHA)
#ifdef INTERP_ALPHA
aLeft += fdaOuter;
#endif
#if defined(INTERP_SPEC)
#ifdef INTERP_SPEC
srLeft += dsrOuter;
sgLeft += dsgOuter;
sbLeft += dsbOuter;
@ -1136,15 +1139,15 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_FOG
fogLeft += dfogInner;
#endif
#if defined(INTERP_RGB)
#ifdef INTERP_RGB
rLeft += fdrInner;
gLeft += fdgInner;
bLeft += fdbInner;
#endif
#if defined(INTERP_ALPHA)
#ifdef INTERP_ALPHA
aLeft += fdaInner;
#endif
#if defined(INTERP_SPEC)
#ifdef INTERP_SPEC
srLeft += dsrInner;
sgLeft += dsgInner;
sbLeft += dsbInner;