etnaviv: Use gl_varying_slot_name_for_stage()

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8998>
This commit is contained in:
Caio Marcelo de Oliveira Filho 2021-02-11 12:30:49 -08:00 committed by Marge Bot
parent e4e962cbe0
commit 0589bd46c8
1 changed files with 2 additions and 2 deletions

View File

@ -84,14 +84,14 @@ etna_dump_shader(const struct etna_shader_variant *shader)
printf(" [%i] name=%s comps=%i\n", shader->infile.reg[idx].reg,
(shader->stage == MESA_SHADER_VERTEX) ?
gl_vert_attrib_name(shader->infile.reg[idx].slot) :
gl_varying_slot_name(shader->infile.reg[idx].slot),
gl_varying_slot_name_for_stage(shader->infile.reg[idx].slot, shader->stage),
shader->infile.reg[idx].num_components);
}
printf("outputs:\n");
for (int idx = 0; idx < shader->outfile.num_reg; ++idx) {
printf(" [%i] name=%s comps=%i\n", shader->outfile.reg[idx].reg,
(shader->stage == MESA_SHADER_VERTEX) ?
gl_varying_slot_name(shader->outfile.reg[idx].slot) :
gl_varying_slot_name_for_stage(shader->outfile.reg[idx].slot, shader->stage) :
gl_frag_result_name(shader->outfile.reg[idx].slot),
shader->outfile.reg[idx].num_components);
}