etnaviv: Use gl_varying_slot_name_for_stage()
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8998>
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@ -84,14 +84,14 @@ etna_dump_shader(const struct etna_shader_variant *shader)
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printf(" [%i] name=%s comps=%i\n", shader->infile.reg[idx].reg,
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(shader->stage == MESA_SHADER_VERTEX) ?
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gl_vert_attrib_name(shader->infile.reg[idx].slot) :
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gl_varying_slot_name(shader->infile.reg[idx].slot),
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gl_varying_slot_name_for_stage(shader->infile.reg[idx].slot, shader->stage),
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shader->infile.reg[idx].num_components);
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}
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printf("outputs:\n");
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for (int idx = 0; idx < shader->outfile.num_reg; ++idx) {
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printf(" [%i] name=%s comps=%i\n", shader->outfile.reg[idx].reg,
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(shader->stage == MESA_SHADER_VERTEX) ?
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gl_varying_slot_name(shader->outfile.reg[idx].slot) :
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gl_varying_slot_name_for_stage(shader->outfile.reg[idx].slot, shader->stage) :
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gl_frag_result_name(shader->outfile.reg[idx].slot),
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shader->outfile.reg[idx].num_components);
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}
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