swr/rasterizer: Use private functions for min/max to avoid namespace issues.

This is a similiar fix as bb2287ccdf ("gallivm/tessellator: use
private functions for min/max to avoid namespace issues").

Fixes: ab55708200 ("swr/rasterizer: Add tessellator implementation to the rasterizer")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
Tested-by: Jan Zielinski <jan.zielinski@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4208>
This commit is contained in:
Vinson Lee 2020-03-16 22:49:39 -07:00
parent 089e1fb287
commit 0536ca20d7
1 changed files with 45 additions and 45 deletions

View File

@ -35,7 +35,7 @@
//---------------------------------------------------------------------------------------------------------------------------------
// isNaN
//---------------------------------------------------------------------------------------------------------------------------------
bool isNaN( float a )
static bool tess_isNaN( float a )
{
static const int exponentMask = 0x7f800000;
static const int mantissaMask = 0x007fffff;
@ -46,7 +46,7 @@ bool isNaN( float a )
//---------------------------------------------------------------------------------------------------------------------------------
// flush (denorm)
//---------------------------------------------------------------------------------------------------------------------------------
float flush( float a )
static float tess_flush( float a )
{
static const int minNormalizedFloat = 0x00800000;
static const int signBit = 0x80000000;
@ -63,11 +63,11 @@ float flush( float a )
//---------------------------------------------------------------------------------------------------------------------------------
// IEEE754R min
//---------------------------------------------------------------------------------------------------------------------------------
float fmin( float a, float b )
static float tess_fmin( float a, float b )
{
float _a = flush( a );
float _b = flush( b );
if( isNaN( _b ) )
float _a = tess_flush( a );
float _b = tess_flush( b );
if( tess_isNaN( _b ) )
{
return a;
}
@ -81,12 +81,12 @@ float fmin( float a, float b )
//---------------------------------------------------------------------------------------------------------------------------------
// IEEE754R max
//---------------------------------------------------------------------------------------------------------------------------------
float fmax( float a, float b )
static float tess_fmax( float a, float b )
{
float _a = flush( a );
float _b = flush( b );
float _a = tess_flush( a );
float _b = tess_flush( b );
if( isNaN( _b ) )
if( tess_isNaN( _b ) )
{
return a;
}
@ -566,10 +566,10 @@ void CHWTessellator::QuadProcessTessFactors( float tessFactor_Ueq0, float tessFa
break;
}
tessFactor_Ueq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Ueq0 ) );
tessFactor_Veq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Veq0 ) );
tessFactor_Ueq1 = fmin( upperBound, fmax( lowerBound, tessFactor_Ueq1 ) );
tessFactor_Veq1 = fmin( upperBound, fmax( lowerBound, tessFactor_Veq1 ) );
tessFactor_Ueq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Ueq0 ) );
tessFactor_Veq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Veq0 ) );
tessFactor_Ueq1 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Ueq1 ) );
tessFactor_Veq1 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Veq1 ) );
if( HWIntegerPartitioning()) // pow2 or integer, round to next int (hw doesn't care about pow2 distinction)
{
@ -598,8 +598,8 @@ void CHWTessellator::QuadProcessTessFactors( float tessFactor_Ueq0, float tessFa
}
}
insideTessFactor_U = fmin( upperBound, fmax( lowerBound, insideTessFactor_U ) );
insideTessFactor_V = fmin( upperBound, fmax( lowerBound, insideTessFactor_V ) );
insideTessFactor_U = tess_fmin( upperBound, tess_fmax( lowerBound, insideTessFactor_U ) );
insideTessFactor_V = tess_fmin( upperBound, tess_fmax( lowerBound, insideTessFactor_V ) );
// Note the above clamps map NaN to lowerBound
@ -1084,9 +1084,9 @@ void CHWTessellator::TriProcessTessFactors( float tessFactor_Ueq0, float tessFac
break;
}
tessFactor_Ueq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Ueq0 ) );
tessFactor_Veq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Veq0 ) );
tessFactor_Weq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Weq0 ) );
tessFactor_Ueq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Ueq0 ) );
tessFactor_Veq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Veq0 ) );
tessFactor_Weq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Weq0 ) );
if( HWIntegerPartitioning()) // pow2 or integer, round to next int (hw doesn't care about pow2 distinction)
{
@ -1110,7 +1110,7 @@ void CHWTessellator::TriProcessTessFactors( float tessFactor_Ueq0, float tessFac
}
}
insideTessFactor = fmin( upperBound, fmax( lowerBound, insideTessFactor ) );
insideTessFactor = tess_fmin( upperBound, tess_fmax( lowerBound, insideTessFactor ) );
// Note the above clamps map NaN to lowerBound
if( HWIntegerPartitioning()) // pow2 or integer, round to next int (hw doesn't care about pow2 distinction)
@ -1459,9 +1459,9 @@ void CHWTessellator::IsoLineProcessTessFactors( float TessFactor_V_LineDensity,
break;
}
TessFactor_V_LineDensity = fmin( D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR,
fmax( D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR, TessFactor_V_LineDensity ) );
TessFactor_U_LineDetail = fmin( upperBound, fmax( lowerBound, TessFactor_U_LineDetail ) );
TessFactor_V_LineDensity = tess_fmin( D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR,
tess_fmax( D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR, TessFactor_V_LineDensity ) );
TessFactor_U_LineDetail = tess_fmin( upperBound, tess_fmax( lowerBound, TessFactor_U_LineDetail ) );
// Reset our vertex and index buffers. We have enough storage for the max tessFactor.
m_NumPoints = 0;
@ -2265,10 +2265,10 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
switch( m_insideTessFactorReduction )
{
case D3D11_TESSELLATOR_REDUCTION_MIN:
insideTessFactor[U] = fmin(fmin(tessFactor_Veq0,tessFactor_Veq1),fmin(tessFactor_Ueq0,tessFactor_Ueq1));
insideTessFactor[U] = tess_fmin(tess_fmin(tessFactor_Veq0,tessFactor_Veq1),tess_fmin(tessFactor_Ueq0,tessFactor_Ueq1));
break;
case D3D11_TESSELLATOR_REDUCTION_MAX:
insideTessFactor[U] = fmax(fmax(tessFactor_Veq0,tessFactor_Veq1),fmax(tessFactor_Ueq0,tessFactor_Ueq1));
insideTessFactor[U] = tess_fmax(tess_fmax(tessFactor_Veq0,tessFactor_Veq1),tess_fmax(tessFactor_Ueq0,tessFactor_Ueq1));
break;
case D3D11_TESSELLATOR_REDUCTION_AVERAGE:
insideTessFactor[U] = (tessFactor_Veq0 + tessFactor_Veq1 + tessFactor_Ueq0 + tessFactor_Ueq1) / 4;
@ -2305,11 +2305,11 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
{
if(D3D11_TESSELLATOR_REDUCTION_MAX == m_insideTessFactorReduction)
{
insideTessFactor[U] = fmin(FLOAT_THREE,fmax(fmax(tessFactor_Veq0,tessFactor_Veq1),fmax(tessFactor_Ueq0,tessFactor_Ueq1)));
insideTessFactor[U] = tess_fmin(FLOAT_THREE,tess_fmax(tess_fmax(tessFactor_Veq0,tessFactor_Veq1),tess_fmax(tessFactor_Ueq0,tessFactor_Ueq1)));
}
else
{
insideTessFactor[U] = fmin(FLOAT_THREE,(tessFactor_Veq0 + tessFactor_Veq1 + tessFactor_Ueq0 + tessFactor_Ueq1) / 4);
insideTessFactor[U] = tess_fmin(FLOAT_THREE,(tessFactor_Veq0 + tessFactor_Veq1 + tessFactor_Ueq0 + tessFactor_Ueq1) / 4);
}
ClampTessFactor(insideTessFactor[U]); // clamp reduction result that is based on unbounded user input
m_LastUnRoundedComputedTessFactors[4] = m_LastUnRoundedComputedTessFactors[5] = insideTessFactor[U]; // Save off TessFactors so they can be returned to app
@ -2327,12 +2327,12 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
switch( m_insideTessFactorReduction )
{
case D3D11_TESSELLATOR_REDUCTION_MIN:
insideTessFactor[U] = fmin(tessFactor_Veq0,tessFactor_Veq1);
insideTessFactor[V] = fmin(tessFactor_Ueq0,tessFactor_Ueq1);
insideTessFactor[U] = tess_fmin(tessFactor_Veq0,tessFactor_Veq1);
insideTessFactor[V] = tess_fmin(tessFactor_Ueq0,tessFactor_Ueq1);
break;
case D3D11_TESSELLATOR_REDUCTION_MAX:
insideTessFactor[U] = fmax(tessFactor_Veq0,tessFactor_Veq1);
insideTessFactor[V] = fmax(tessFactor_Ueq0,tessFactor_Ueq1);
insideTessFactor[U] = tess_fmax(tessFactor_Veq0,tessFactor_Veq1);
insideTessFactor[V] = tess_fmax(tessFactor_Ueq0,tessFactor_Ueq1);
break;
case D3D11_TESSELLATOR_REDUCTION_AVERAGE:
insideTessFactor[U] = (tessFactor_Veq0 + tessFactor_Veq1) / 2;
@ -2376,11 +2376,11 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
{
if(D3D11_TESSELLATOR_REDUCTION_MAX == m_insideTessFactorReduction)
{
insideTessFactor[U] = fmin(FLOAT_THREE,fmax(tessFactor_Veq0,tessFactor_Veq1));
insideTessFactor[U] = tess_fmin(FLOAT_THREE,tess_fmax(tessFactor_Veq0,tessFactor_Veq1));
}
else
{
insideTessFactor[U] = fmin(FLOAT_THREE,(tessFactor_Veq0 + tessFactor_Veq1) / 2);
insideTessFactor[U] = tess_fmin(FLOAT_THREE,(tessFactor_Veq0 + tessFactor_Veq1) / 2);
}
ClampTessFactor(insideTessFactor[U]); // clamp reduction result that is based on unbounded user input
m_LastUnRoundedComputedTessFactors[4] = insideTessFactor[U]; // Save off TessFactors so they can be returned to app
@ -2396,11 +2396,11 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
{
if(D3D11_TESSELLATOR_REDUCTION_MAX == m_insideTessFactorReduction)
{
insideTessFactor[V] = fmin(FLOAT_THREE,fmax(tessFactor_Ueq0,tessFactor_Ueq1));
insideTessFactor[V] = tess_fmin(FLOAT_THREE,tess_fmax(tessFactor_Ueq0,tessFactor_Ueq1));
}
else
{
insideTessFactor[V] = fmin(FLOAT_THREE,(tessFactor_Ueq0 + tessFactor_Ueq1) / 2);
insideTessFactor[V] = tess_fmin(FLOAT_THREE,(tessFactor_Ueq0 + tessFactor_Ueq1) / 2);
}
ClampTessFactor(insideTessFactor[V]);// clamp reduction result that is based on unbounded user input
m_LastUnRoundedComputedTessFactors[5] = insideTessFactor[V]; // Save off TessFactors so they can be returned to app
@ -2419,7 +2419,7 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
// as much as the side with the minimum TessFactor. Prevents snapping to edge.
if( (insideTessFactor[axis] < FLOAT_THREE) && (insideTessFactor[axis] < insideTessFactor[(axis+1)&0x1]))
{
insideTessFactor[axis] = fmin(insideTessFactor[(axis+1)&0x1],FLOAT_THREE);
insideTessFactor[axis] = tess_fmin(insideTessFactor[(axis+1)&0x1],FLOAT_THREE);
m_LastUnRoundedComputedTessFactors[4+axis] = insideTessFactor[axis]; // Save off TessFactors so they can be returned to app
}
}
@ -2501,10 +2501,10 @@ void CHLSLTessellator::TriHLSLProcessTessFactors( float tessFactor_Ueq0, float t
switch( m_insideTessFactorReduction )
{
case D3D11_TESSELLATOR_REDUCTION_MIN:
insideTessFactor = fmin(fmin(tessFactor_Ueq0,tessFactor_Veq0),tessFactor_Weq0);
insideTessFactor = tess_fmin(tess_fmin(tessFactor_Ueq0,tessFactor_Veq0),tessFactor_Weq0);
break;
case D3D11_TESSELLATOR_REDUCTION_MAX:
insideTessFactor = fmax(fmax(tessFactor_Ueq0,tessFactor_Veq0),tessFactor_Weq0);
insideTessFactor = tess_fmax(tess_fmax(tessFactor_Ueq0,tessFactor_Veq0),tessFactor_Weq0);
break;
case D3D11_TESSELLATOR_REDUCTION_AVERAGE:
insideTessFactor = (tessFactor_Ueq0 + tessFactor_Veq0 + tessFactor_Weq0) / 3;
@ -2513,7 +2513,7 @@ void CHLSLTessellator::TriHLSLProcessTessFactors( float tessFactor_Ueq0, float t
// Scale inside TessFactor based on user scale factor.
ClampFloatTessFactorScale(insideTessFactorScale); // clamp scale value to [0..1], NaN->0
insideTessFactor = insideTessFactor*fmin(FLOAT_ONE,insideTessFactorScale);
insideTessFactor = insideTessFactor*tess_fmin(FLOAT_ONE,insideTessFactorScale);
ClampTessFactor(insideTessFactor); // clamp reduction + scale result that is based on unbounded user input
m_LastUnRoundedComputedTessFactors[3] = insideTessFactor;// Save off TessFactors so they can be returned to app
@ -2536,11 +2536,11 @@ void CHLSLTessellator::TriHLSLProcessTessFactors( float tessFactor_Ueq0, float t
// in using avg or max (and ignore inside TessFactor scaling) until it is at least 3.
if(D3D11_TESSELLATOR_REDUCTION_MAX == m_insideTessFactorReduction)
{
insideTessFactor = fmin(FLOAT_THREE,fmax(tessFactor_Ueq0,fmax(tessFactor_Veq0,tessFactor_Weq0)));
insideTessFactor = tess_fmin(FLOAT_THREE,tess_fmax(tessFactor_Ueq0,tess_fmax(tessFactor_Veq0,tessFactor_Weq0)));
}
else
{
insideTessFactor = fmin(FLOAT_THREE,(tessFactor_Ueq0 + tessFactor_Veq0 + tessFactor_Weq0) / 3);
insideTessFactor = tess_fmin(FLOAT_THREE,(tessFactor_Ueq0 + tessFactor_Veq0 + tessFactor_Weq0) / 3);
}
ClampTessFactor(insideTessFactor); // clamp reduction result that is based on unbounded user input
m_LastUnRoundedComputedTessFactors[3] = insideTessFactor;// Save off TessFactors so they can be returned to app
@ -2615,19 +2615,19 @@ void CHLSLTessellator::ClampTessFactor(float& TessFactor)
{
if( Pow2Partitioning() )
{
TessFactor = fmin( D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR, fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
TessFactor = tess_fmin( D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR, tess_fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
}
else if( IntegerPartitioning() )
{
TessFactor = fmin( D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR, fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
TessFactor = tess_fmin( D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR, tess_fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
}
else if( Odd() )
{
TessFactor = fmin( D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR, fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
TessFactor = tess_fmin( D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR, tess_fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
}
else // even
{
TessFactor = fmin( D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR, fmax( TessFactor, D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR) );
TessFactor = tess_fmin( D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR, tess_fmax( TessFactor, D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR) );
}
}