glsl: Restore the IsES flag on the shader when reading from cache.
I found that when trying to MESA_SHADER_CAPTURE_PATH a trace, I was getting "GLSL >= 3.00" for the ES shaders I was trying to capture. Keeping this metadata in the cached shader program lets us capture correctly. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4219> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4219>
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@ -1256,6 +1256,7 @@ serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
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write_hash_tables(blob, prog);
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blob_write_uint32(blob, prog->data->Version);
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blob_write_uint32(blob, prog->IsES);
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blob_write_uint32(blob, prog->data->linked_stages);
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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@ -1314,6 +1315,7 @@ deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
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read_hash_tables(blob, prog);
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prog->data->Version = blob_read_uint32(blob);
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prog->IsES = blob_read_uint32(blob);
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prog->data->linked_stages = blob_read_uint32(blob);
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unsigned mask = prog->data->linked_stages;
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