panfrost: Move depth/stencil/alpha to CSO create

Now that we can merge RSD state, there's no reason to pack this at
draw-time. This is fun!

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10869>
This commit is contained in:
Alyssa Rosenzweig 2021-05-14 18:23:23 -04:00 committed by Marge Bot
parent ca690579b8
commit 04f2cb8ec5
3 changed files with 62 additions and 41 deletions

View File

@ -517,12 +517,7 @@ panfrost_prepare_midgard_fs_state(struct panfrost_context *ctx,
/* Reasons to disable early-Z from a shader perspective */
bool late_z = fs->info.fs.can_discard || fs->info.writes_global ||
fs->info.fs.writes_depth || fs->info.fs.writes_stencil ||
(zsa->alpha_func != MALI_FUNC_ALWAYS);
/* If either depth or stencil is enabled, discard matters */
bool zs_enabled =
(zsa->base.depth_enabled && zsa->base.depth_func != PIPE_FUNC_ALWAYS) ||
zsa->base.stencil[0].enabled;
((enum mali_func) zsa->base.alpha_func != MALI_FUNC_ALWAYS);
bool has_blend_shader = false;
@ -543,9 +538,9 @@ panfrost_prepare_midgard_fs_state(struct panfrost_context *ctx,
* reads tilebuffer? flag to compensate */
state->properties.midgard.shader_reads_tilebuffer =
fs->info.fs.outputs_read ||
(!zs_enabled && fs->info.fs.can_discard);
(!zsa->enabled && fs->info.fs.can_discard);
state->properties.midgard.shader_contains_discard =
zs_enabled && fs->info.fs.can_discard;
zsa->enabled && fs->info.fs.can_discard;
}
if (dev->quirks & MIDGARD_SFBD && ctx->pipe_framebuffer.nr_cbufs > 0) {
@ -611,19 +606,11 @@ panfrost_prepare_fs_state(struct panfrost_context *ctx,
state->multisample_misc.evaluate_per_sample =
msaa && (ctx->min_samples > 1 || fs->info.fs.sample_shading);
state->multisample_misc.depth_function = zsa->base.depth_enabled ?
(enum mali_func) zsa->base.depth_func : MALI_FUNC_ALWAYS;
state->multisample_misc.depth_write_mask = zsa->base.depth_writemask;
state->multisample_misc.fixed_function_near_discard = rast->depth_clip_near;
state->multisample_misc.fixed_function_far_discard = rast->depth_clip_far;
state->multisample_misc.shader_depth_range_fixed = true;
state->stencil_mask_misc.stencil_mask_front = zsa->stencil_mask_front;
state->stencil_mask_misc.stencil_mask_back = zsa->stencil_mask_back;
state->stencil_mask_misc.stencil_enable = zsa->base.stencil[0].enabled;
state->stencil_mask_misc.alpha_to_coverage = alpha_to_coverage;
state->stencil_mask_misc.alpha_test_compare_function = zsa->alpha_func;
state->stencil_mask_misc.depth_range_1 = rast->offset_tri;
state->stencil_mask_misc.depth_range_2 = rast->offset_tri;
state->stencil_mask_misc.single_sampled_lines = !rast->multisample;
@ -631,8 +618,6 @@ panfrost_prepare_fs_state(struct panfrost_context *ctx,
state->depth_factor = rast->offset_scale;
bool back_enab = zsa->base.stencil[1].enabled;
state->stencil_front = zsa->stencil_front;
state->stencil_back = zsa->stencil_back;
state->stencil_front.reference_value = ctx->stencil_ref.ref_value[0];
state->stencil_back.reference_value = ctx->stencil_ref.ref_value[back_enab ? 1 : 0];
@ -648,6 +633,7 @@ panfrost_emit_frag_shader(struct panfrost_context *ctx,
mali_ptr *blend_shaders)
{
struct panfrost_device *dev = pan_device(ctx->base.screen);
const struct panfrost_zsa_state *zsa = ctx->depth_stencil;
struct panfrost_shader_state *fs =
panfrost_get_shader_state(ctx, PIPE_SHADER_FRAGMENT);
@ -673,6 +659,14 @@ panfrost_emit_frag_shader(struct panfrost_context *ctx,
if (panfrost_fs_required(fs, ctx->blend, &ctx->pipe_framebuffer))
pan_merge(rsd, fs->partial_rsd, RENDERER_STATE);
/* Word 8, 9 Misc state */
rsd.opaque[8] |= zsa->rsd_depth.opaque[0];
rsd.opaque[9] |= zsa->rsd_stencil.opaque[0];
/* Word 10, 11 Stencil Front and Back */
rsd.opaque[10] |= zsa->stencil_front.opaque[0];
rsd.opaque[11] |= zsa->stencil_back.opaque[0];
memcpy(fragmeta, &rsd, sizeof(rsd));
}

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@ -1392,36 +1392,62 @@ pan_pipe_to_stencil_op(enum pipe_stencil_op in)
}
static inline void
pan_pipe_to_stencil(const struct pipe_stencil_state *in, struct MALI_STENCIL *out)
pan_pipe_to_stencil(const struct pipe_stencil_state *in,
struct mali_stencil_packed *out)
{
pan_prepare(out, STENCIL);
out->mask = in->valuemask;
out->compare_function = (enum mali_func) in->func;
out->stencil_fail = pan_pipe_to_stencil_op(in->fail_op);
out->depth_fail = pan_pipe_to_stencil_op(in->zfail_op);
out->depth_pass = pan_pipe_to_stencil_op(in->zpass_op);
pan_pack(out, STENCIL, s) {
s.mask = in->valuemask;
s.compare_function = (enum mali_func) in->func;
s.stencil_fail = pan_pipe_to_stencil_op(in->fail_op);
s.depth_fail = pan_pipe_to_stencil_op(in->zfail_op);
s.depth_pass = pan_pipe_to_stencil_op(in->zpass_op);
}
}
static void *
panfrost_create_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *zsa)
{
struct panfrost_device *dev = pan_device(pipe->screen);
struct panfrost_zsa_state *so = CALLOC_STRUCT(panfrost_zsa_state);
so->base = *zsa;
pan_pipe_to_stencil(&zsa->stencil[0], &so->stencil_front);
so->stencil_mask_front = zsa->stencil[0].writemask;
/* Normalize (there's no separate enable) */
if (!zsa->alpha_enabled)
so->base.alpha_func = MALI_FUNC_ALWAYS;
if (zsa->stencil[1].enabled) {
pan_pipe_to_stencil(&zsa->stencil[1], &so->stencil_back);
so->stencil_mask_back = zsa->stencil[1].writemask;
} else {
so->stencil_back = so->stencil_front;
so->stencil_mask_back = so->stencil_mask_front;
/* Prepack relevant parts of the Renderer State Descriptor. They will
* be ORed in at draw-time */
pan_pack(&so->rsd_depth, MULTISAMPLE_MISC, cfg) {
cfg.depth_function = zsa->depth_enabled ?
(enum mali_func) zsa->depth_func : MALI_FUNC_ALWAYS;
cfg.depth_write_mask = zsa->depth_writemask;
}
so->alpha_func = zsa->alpha_enabled ?
(enum mali_func) zsa->alpha_func : MALI_FUNC_ALWAYS;
pan_pack(&so->rsd_stencil, STENCIL_MASK_MISC, cfg) {
cfg.stencil_enable = zsa->stencil[0].enabled;
cfg.stencil_mask_front = zsa->stencil[0].writemask;
cfg.stencil_mask_back = zsa->stencil[1].enabled ?
zsa->stencil[1].writemask : zsa->stencil[0].writemask;
if (dev->arch < 6) {
cfg.alpha_test_compare_function =
(enum mali_func) so->base.alpha_func;
}
}
/* Stencil tests have their own words in the RSD */
pan_pipe_to_stencil(&zsa->stencil[0], &so->stencil_front);
if (zsa->stencil[1].enabled)
pan_pipe_to_stencil(&zsa->stencil[1], &so->stencil_back);
else
so->stencil_back = so->stencil_front;
so->enabled = zsa->stencil[0].enabled ||
(zsa->depth_enabled && zsa->depth_func != PIPE_FUNC_ALWAYS);
/* TODO: Bounds test should be easy */
assert(!zsa->depth_bounds_test);

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@ -257,13 +257,14 @@ struct panfrost_vertex_state {
struct panfrost_zsa_state {
struct pipe_depth_stencil_alpha_state base;
enum mali_func alpha_func;
/* Precomputed stencil state */
struct MALI_STENCIL stencil_front;
struct MALI_STENCIL stencil_back;
u8 stencil_mask_front;
u8 stencil_mask_back;
/* Is any depth, stencil, or alpha testing enabled? */
bool enabled;
/* Prepacked words from the RSD */
struct mali_multisample_misc_packed rsd_depth;
struct mali_stencil_mask_misc_packed rsd_stencil;
struct mali_stencil_packed stencil_front, stencil_back;
};
struct panfrost_sampler_state {