gallium: remove PIPE_SHADER_CAP_OUTPUT_READ

r600g is the only driver which has made use of it. The reason the CAP was
added was to fix some piglit tests when the GLSL pass lower_output_reads
didn't exist.

However, not removing output reads breaks the fallback for glClampColorARB,
which assumes outputs are not readable. The fix would be non-trivial
and my personal preference is to remove the CAP, considering that reading
outputs is uncommon and that we can now use lower_output_reads to fix
the issue that the CAP was supposed to workaround in the first place.
This commit is contained in:
Marek Olšák 2012-02-23 23:44:36 +01:00
parent 74d303521e
commit 04e3240087
8 changed files with 2 additions and 26 deletions

View File

@ -151,8 +151,6 @@ i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_sha
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return I915_TEX_UNITS;
case PIPE_SHADER_CAP_OUTPUT_READ:
return 0;
default:
debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
return 0;

View File

@ -206,8 +206,6 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return 32;
case PIPE_SHADER_CAP_OUTPUT_READ:
return 0; /* maybe support this for fragment shaders ? */
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
return 0;

View File

@ -202,8 +202,6 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS:
return 32;
*/
case PIPE_SHADER_CAP_OUTPUT_READ:
return 0; /* shader != PIPE_SHADER_TESSELLATION_CONTROL; */
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
return 0;

View File

@ -210,7 +210,6 @@ static int r300_get_shader_param(struct pipe_screen *pscreen, unsigned shader, e
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_OUTPUT_READ:
return 0;
}
break;
@ -256,7 +255,6 @@ static int r300_get_shader_param(struct pipe_screen *pscreen, unsigned shader, e
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_OUTPUT_READ:
return 0;
}
break;

View File

@ -541,8 +541,6 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return 16;
case PIPE_SHADER_CAP_OUTPUT_READ:
return 1;
}
return 0;
}

View File

@ -262,8 +262,6 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return 16;
case PIPE_SHADER_CAP_OUTPUT_READ:
return 0;
}
break;
case PIPE_SHADER_VERTEX:
@ -307,8 +305,6 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 0;
case PIPE_SHADER_CAP_OUTPUT_READ:
return 0;
default:
break;
}

View File

@ -533,7 +533,6 @@ enum pipe_shader_cap
PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
PIPE_SHADER_CAP_INTEGERS = 17,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18,
PIPE_SHADER_CAP_OUTPUT_READ = 19
};

View File

@ -4746,8 +4746,6 @@ get_mesa_program(struct gl_context *ctx,
{
glsl_to_tgsi_visitor* v = new glsl_to_tgsi_visitor();
struct gl_program *prog;
struct pipe_screen * screen = st_context(ctx)->pipe->screen;
unsigned pipe_shader_type;
GLenum target;
const char *target_string;
bool progress;
@ -4758,17 +4756,14 @@ get_mesa_program(struct gl_context *ctx,
case GL_VERTEX_SHADER:
target = GL_VERTEX_PROGRAM_ARB;
target_string = "vertex";
pipe_shader_type = PIPE_SHADER_VERTEX;
break;
case GL_FRAGMENT_SHADER:
target = GL_FRAGMENT_PROGRAM_ARB;
target_string = "fragment";
pipe_shader_type = PIPE_SHADER_FRAGMENT;
break;
case GL_GEOMETRY_SHADER:
target = GL_GEOMETRY_PROGRAM_NV;
target_string = "geometry";
pipe_shader_type = PIPE_SHADER_GEOMETRY;
break;
default:
assert(!"should not be reached");
@ -4792,12 +4787,8 @@ get_mesa_program(struct gl_context *ctx,
_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
prog->Parameters);
if (!screen->get_shader_param(screen, pipe_shader_type,
PIPE_SHADER_CAP_OUTPUT_READ)) {
/* Remove reads to output registers, and to varyings in vertex shaders. */
lower_output_reads(shader->ir);
}
/* Remove reads from output registers. */
lower_output_reads(shader->ir);
/* Emit intermediate IR for main(). */
visit_exec_list(shader->ir, v);