v3dv/cmd_buffer: rename render pass RCL emission helpers to be more explicit
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
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@ -54,7 +54,7 @@ static void
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subpass_finish(struct v3dv_cmd_buffer *cmd_buffer);
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static void
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emit_rcl(struct v3dv_cmd_buffer *cmd_buffer);
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cmd_buffer_emit_render_pass_rcl(struct v3dv_cmd_buffer *cmd_buffer);
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VkResult
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v3dv_CreateCommandPool(VkDevice _device,
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@ -316,7 +316,7 @@ static void
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cmd_buffer_end_render_pass_frame(struct v3dv_cmd_buffer *cmd_buffer)
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{
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assert(cmd_buffer->state.job);
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emit_rcl(cmd_buffer);
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cmd_buffer_emit_render_pass_rcl(cmd_buffer);
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v3dv_job_emit_binning_flush(cmd_buffer->state.job);
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}
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@ -705,11 +705,11 @@ setup_render_target(struct v3dv_cmd_buffer *cmd_buffer, int rt,
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}
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static void
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load_general(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_cl *cl,
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struct v3dv_image_view *iview,
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uint32_t layer,
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uint32_t buffer)
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cmd_buffer_render_pass_emit_load(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_cl *cl,
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struct v3dv_image_view *iview,
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uint32_t layer,
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uint32_t buffer)
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{
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const struct v3dv_image *image = iview->image;
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uint32_t layer_offset = v3dv_layer_offset(image,
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@ -741,9 +741,9 @@ load_general(struct v3dv_cmd_buffer *cmd_buffer,
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}
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static void
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emit_loads(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_cl *cl,
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uint32_t layer)
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cmd_buffer_render_pass_emit_loads(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_cl *cl,
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uint32_t layer)
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{
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const struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
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const struct v3dv_framebuffer *framebuffer = state->framebuffer;
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@ -780,7 +780,8 @@ emit_loads(struct v3dv_cmd_buffer *cmd_buffer,
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if (needs_load) {
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struct v3dv_image_view *iview = framebuffer->attachments[attachment_idx];
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load_general(cmd_buffer, cl, iview, layer, RENDER_TARGET_0 + i);
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cmd_buffer_render_pass_emit_load(cmd_buffer, cl, iview,
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layer, RENDER_TARGET_0 + i);
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}
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}
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@ -788,12 +789,12 @@ emit_loads(struct v3dv_cmd_buffer *cmd_buffer,
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}
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static void
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store_general(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_cl *cl,
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uint32_t attachment_idx,
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uint32_t layer,
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uint32_t buffer,
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bool clear)
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cmd_buffer_render_pass_emit_store(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_cl *cl,
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uint32_t attachment_idx,
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uint32_t layer,
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uint32_t buffer,
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bool clear)
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{
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const struct v3dv_image_view *iview =
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cmd_buffer->state.framebuffer->attachments[attachment_idx];
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@ -828,9 +829,9 @@ store_general(struct v3dv_cmd_buffer *cmd_buffer,
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}
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static void
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emit_stores(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_cl *cl,
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uint32_t layer)
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cmd_buffer_render_pass_emit_stores(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_cl *cl,
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uint32_t layer)
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{
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struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
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const struct v3dv_subpass *subpass =
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@ -858,8 +859,10 @@ emit_stores(struct v3dv_cmd_buffer *cmd_buffer,
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state->job->first_subpass == attachment_state->first_subpass &&
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attachment->desc.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR;
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store_general(cmd_buffer, cl,
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attachment_idx, layer, RENDER_TARGET_0 + i, needs_clear);
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cmd_buffer_render_pass_emit_store(cmd_buffer, cl,
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attachment_idx, layer,
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RENDER_TARGET_0 + i,
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needs_clear);
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has_stores = true;
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}
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@ -886,7 +889,8 @@ emit_stores(struct v3dv_cmd_buffer *cmd_buffer,
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}
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static void
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emit_generic_per_tile_list(struct v3dv_cmd_buffer *cmd_buffer, uint32_t layer)
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cmd_buffer_render_pass_emit_per_tile_rcl(struct v3dv_cmd_buffer *cmd_buffer,
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uint32_t layer)
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{
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struct v3dv_job *job = cmd_buffer->state.job;
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assert(job);
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@ -900,7 +904,7 @@ emit_generic_per_tile_list(struct v3dv_cmd_buffer *cmd_buffer, uint32_t layer)
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cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
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emit_loads(cmd_buffer, cl, layer);
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cmd_buffer_render_pass_emit_loads(cmd_buffer, cl, layer);
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/* The binner starts out writing tiles assuming that the initial mode
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* is triangles, so make sure that's the case.
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@ -911,7 +915,7 @@ emit_generic_per_tile_list(struct v3dv_cmd_buffer *cmd_buffer, uint32_t layer)
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cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
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emit_stores(cmd_buffer, cl, layer);
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cmd_buffer_render_pass_emit_stores(cmd_buffer, cl, layer);
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cl_emit(cl, END_OF_TILE_MARKER, end);
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@ -924,7 +928,8 @@ emit_generic_per_tile_list(struct v3dv_cmd_buffer *cmd_buffer, uint32_t layer)
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}
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static void
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emit_render_layer(struct v3dv_cmd_buffer *cmd_buffer, uint32_t layer)
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cmd_buffer_emit_render_pass_layer_rcl(struct v3dv_cmd_buffer *cmd_buffer,
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uint32_t layer)
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{
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const struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
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const struct v3dv_framebuffer *framebuffer = state->framebuffer;
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@ -992,7 +997,7 @@ emit_render_layer(struct v3dv_cmd_buffer *cmd_buffer, uint32_t layer)
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cl_emit(rcl, FLUSH_VCD_CACHE, flush);
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emit_generic_per_tile_list(cmd_buffer, layer);
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cmd_buffer_render_pass_emit_per_tile_rcl(cmd_buffer, layer);
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uint32_t supertile_w_in_pixels =
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framebuffer->tile_width * framebuffer->supertile_width;
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@ -1021,7 +1026,7 @@ emit_render_layer(struct v3dv_cmd_buffer *cmd_buffer, uint32_t layer)
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}
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static void
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emit_rcl(struct v3dv_cmd_buffer *cmd_buffer)
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cmd_buffer_emit_render_pass_rcl(struct v3dv_cmd_buffer *cmd_buffer)
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{
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struct v3dv_job *job = cmd_buffer->state.job;
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assert(job);
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@ -1147,7 +1152,7 @@ emit_rcl(struct v3dv_cmd_buffer *cmd_buffer)
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}
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for (int layer = 0; layer < MAX2(1, fb_layers); layer++)
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emit_render_layer(cmd_buffer, layer);
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cmd_buffer_emit_render_pass_layer_rcl(cmd_buffer, layer);
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cl_emit(rcl, END_OF_RENDERING, end);
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}
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