add specialized interp for backcolor, edgeflags
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51c0c71811
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04a374bd05
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@ -1,4 +1,4 @@
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/* $Id: t_dd_unfilled.h,v 1.3 2001/03/12 00:48:44 gareth Exp $ */
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/* $Id: t_dd_unfilled.h,v 1.4 2001/04/28 15:26:43 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -75,6 +75,10 @@ static void TAG(unfilled_tri)( GLcontext *ctx,
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}
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}
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/* fprintf(stderr, "%s %s %d %d %d\n", __FUNCTION__, */
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/* _mesa_lookup_enum_by_nr( mode ), */
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/* ef[e0], ef[e1], ef[e2]); */
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if (mode == GL_POINT) {
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RASTERIZE(GL_POINTS);
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if (ef[e0]) POINT( v[0] );
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@ -1,4 +1,4 @@
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/* $Id: t_dd_vb.c,v 1.8 2001/03/30 00:39:02 keithw Exp $ */
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/* $Id: t_dd_vb.c,v 1.9 2001/04/28 15:26:43 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -26,6 +26,7 @@
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* Authors:
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* Keith Whitwell <keithw@valinux.com>
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*/
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#include "math/m_translate.h"
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#if (HAVE_HW_VIEWPORT)
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#define UNVIEWPORT_VARS
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@ -212,5 +213,124 @@ void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v )
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fprintf(stderr, "\n");
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}
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static void do_import( struct vertex_buffer *VB,
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struct gl_client_array *to,
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struct gl_client_array *from )
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{
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GLuint count = VB->Count;
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if (!to->Ptr) {
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to->Ptr = ALIGN_MALLOC( VB->Size * 4 * sizeof(GLubyte), 32 );
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to->Type = GL_UNSIGNED_BYTE;
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}
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/* No need to transform the same value 3000 times.
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*/
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if (!from->StrideB) {
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to->StrideB = 0;
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count = 1;
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}
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else
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to->StrideB = 4 * sizeof(GLubyte);
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_math_trans_4ub( (GLubyte (*)[4]) to->Ptr,
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from->Ptr,
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from->StrideB,
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from->Type,
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from->Size,
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0,
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count);
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}
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#ifndef IMPORT_QUALIFIER
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#define IMPORT_QUALIFIER static
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#endif
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IMPORT_QUALIFIER void TAG(import_float_colors)( GLcontext *ctx )
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{
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LOCALVARS
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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struct gl_client_array *to = GET_UBYTE_COLOR_STORE();
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do_import( VB, to, VB->ColorPtr[0] );
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VB->ColorPtr[0] = to;
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}
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IMPORT_QUALIFIER void TAG(import_float_spec_colors)( GLcontext *ctx )
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{
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LOCALVARS
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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struct gl_client_array *to = GET_UBYTE_SPEC_COLOR_STORE();
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do_import( VB, to, VB->SecondaryColorPtr[0] );
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VB->SecondaryColorPtr[0] = to;
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}
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/* Interpolate the elements of the VB not included in typical hardware
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* vertices.
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*
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* NOTE: All these arrays are guarenteed by tnl to be writeable and
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* have good stride.
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*/
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#ifndef INTERP_QUALIFIER
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#define INTERP_QUALIFIER static
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#endif
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#define GET_COLOR(ptr, idx) (((GLfloat (*)[4])((ptr)->Ptr))[idx])
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INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx,
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GLfloat t,
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GLuint dst, GLuint out, GLuint in,
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GLboolean force_boundary )
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{
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LOCALVARS
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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fprintf(stderr, "%s\n", __FUNCTION__);
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if (VB->ColorPtr[1]) {
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INTERP_4F( t,
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GET_COLOR(VB->ColorPtr[1], dst),
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GET_COLOR(VB->ColorPtr[1], out),
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GET_COLOR(VB->ColorPtr[1], in) );
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if (VB->SecondaryColorPtr[1]) {
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INTERP_3F( t,
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GET_COLOR(VB->SecondaryColorPtr[1], dst),
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GET_COLOR(VB->SecondaryColorPtr[1], out),
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GET_COLOR(VB->SecondaryColorPtr[1], in) );
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}
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}
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if (VB->EdgeFlag) {
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VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary || 1;
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}
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INTERP_VERTEX(ctx, t, dst, out, in, force_boundary);
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}
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INTERP_QUALIFIER void TAG(copy_pv_extras)( GLcontext *ctx,
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GLuint dst, GLuint src )
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{
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LOCALVARS
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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if (VB->ColorPtr[1]) {
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COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst),
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GET_COLOR(VB->ColorPtr[1], src) );
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if (VB->SecondaryColorPtr[1]) {
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COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst),
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GET_COLOR(VB->SecondaryColorPtr[1], src) );
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}
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}
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COPY_PV_VERTEX(ctx, dst, src);
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}
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#undef INTERP_QUALIFIER
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#undef IMPORT_QUALIFIER
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#undef GET_COLOR
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#undef IND
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#undef TAG
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@ -1,4 +1,4 @@
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/* $Id: t_dd_vbtmp.h,v 1.11 2001/04/28 08:39:18 keithw Exp $ */
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/* $Id: t_dd_vbtmp.h,v 1.12 2001/04/28 15:26:43 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -483,8 +483,8 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
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if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
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IMPORT_FLOAT_COLORS( ctx );
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col = VB->ColorPtr[0]->data;
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col_stride = VB->ColorPtr[0]->stride;
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col = VB->ColorPtr[0]->Ptr;
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col_stride = VB->ColorPtr[0]->StrideB;
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if (start)
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STRIDE_4UB(col, col_stride * start);
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