swr: [rasterizer core] add rasterizerSampleCount to PS context
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
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@ -470,6 +470,7 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
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psContext.pRecipW = work.pRecipW;
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psContext.pSamplePosX = (const float*)&T::MultisampleT::samplePosX;
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psContext.pSamplePosY = (const float*)&T::MultisampleT::samplePosY;
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psContext.rasterizerSampleCount = T::MultisampleT::numSamples;
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for(uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM)
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{
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@ -660,6 +661,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
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psContext.recipDet = work.recipDet;
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psContext.pSamplePosX = (const float*)&T::MultisampleT::samplePosX;
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psContext.pSamplePosY = (const float*)&T::MultisampleT::samplePosY;
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psContext.rasterizerSampleCount = T::MultisampleT::numSamples;
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for (uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM)
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{
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@ -880,6 +882,8 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
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psContext.recipDet = work.recipDet;
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psContext.pSamplePosX = (const float*)&T::MultisampleT::samplePosX;
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psContext.pSamplePosY = (const float*)&T::MultisampleT::samplePosY;
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psContext.rasterizerSampleCount = T::MultisampleT::numSamples;
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psContext.sampleIndex = 0;
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PixelRateZTestLoop<T> PixelRateZTest(pDC, work, coeffs, state, pDepthBase, pStencilBase, rastState.clipDistanceMask);
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@ -340,6 +340,8 @@ struct SWR_PS_CONTEXT
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uint32_t primID; // IN: primitive ID
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uint32_t sampleIndex; // IN: sampleIndex
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uint32_t rasterizerSampleCount; // IN: sample count used by the rasterizer
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};
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//////////////////////////////////////////////////////////////////////////
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