vc4: Decide the HW's format before laying out the miptree.
I'm experimenting with a workaround for raster texture misrendering on hardware, and this lets me look at the format chosen when computing strides.
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@ -373,14 +373,14 @@ vc4_resource_create(struct pipe_screen *pscreen,
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rsc->tiled = true;
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}
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if (tmpl->target != PIPE_BUFFER)
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rsc->vc4_format = get_resource_texture_format(prsc);
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vc4_setup_slices(rsc);
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vc4_resource_bo_alloc(rsc);
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if (!rsc->bo)
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goto fail;
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if (tmpl->target != PIPE_BUFFER)
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rsc->vc4_format = get_resource_texture_format(prsc);
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return prsc;
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fail:
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vc4_resource_destroy(pscreen, prsc);
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