anv: enable shaderFloat64 feature

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Samuel Iglesias Gonsálvez 2016-11-10 10:06:48 +01:00 committed by Juan A. Suarez Romero
parent 465204695f
commit 0449c93638
1 changed files with 1 additions and 1 deletions

View File

@ -479,7 +479,7 @@ void anv_GetPhysicalDeviceFeatures(
.shaderStorageImageArrayDynamicIndexing = true, .shaderStorageImageArrayDynamicIndexing = true,
.shaderClipDistance = true, .shaderClipDistance = true,
.shaderCullDistance = true, .shaderCullDistance = true,
.shaderFloat64 = false, .shaderFloat64 = pdevice->info.gen >= 8,
.shaderInt64 = false, .shaderInt64 = false,
.shaderInt16 = false, .shaderInt16 = false,
.shaderResourceMinLod = false, .shaderResourceMinLod = false,