anv: enable shaderFloat64 feature
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@ -479,7 +479,7 @@ void anv_GetPhysicalDeviceFeatures(
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.shaderStorageImageArrayDynamicIndexing = true,
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.shaderStorageImageArrayDynamicIndexing = true,
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.shaderClipDistance = true,
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.shaderClipDistance = true,
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.shaderCullDistance = true,
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.shaderCullDistance = true,
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.shaderFloat64 = false,
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.shaderFloat64 = pdevice->info.gen >= 8,
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.shaderInt64 = false,
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.shaderInt64 = false,
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.shaderInt16 = false,
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.shaderInt16 = false,
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.shaderResourceMinLod = false,
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.shaderResourceMinLod = false,
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