svga: reset vertex buffer offset in svga_release_user_upl_buffers()
This function releases the buffer that contains user-space vertex data. The buffer_offset field points into that buffer. So reset the buffer_offset to zero when we release the buffer so that subsequent draws don't inadvertantly get a bad offset. Fixes error messages / failed assertions (in the draw module's bounds/size checking code) when running piglit's polygon-mode test. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <jfonseca@vmware.com>
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@ -201,6 +201,17 @@ svga_release_user_upl_buffers(struct svga_context *svga)
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if (vb->buffer && svga_buffer_is_user_buffer(vb->buffer)) {
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struct svga_buffer *buffer = svga_buffer(vb->buffer);
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/* The buffer_offset is relative to the uploaded buffer.
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* Since we're discarding that buffer we need to reset this offset
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* so it's not inadvertantly applied to a subsequent draw.
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*
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* XXX a root problem here is that the svga->curr.vb[] information
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* is getting set both by gallium API calls and by code in
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* svga_upload_user_buffers(). We should instead have two copies
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* of the vertex buffer information and choose between as needed.
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*/
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vb->buffer_offset = 0;
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buffer->uploaded.start = ~0;
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buffer->uploaded.end = 0;
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if (buffer->uploaded.buffer)
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