added shadow extensions

This commit is contained in:
Brian Paul 2001-02-20 17:05:04 +00:00
parent d6c3f73fb4
commit 03ca5eb58f
1 changed files with 6 additions and 3 deletions

View File

@ -1,4 +1,4 @@
$Id: VERSIONS,v 1.48 2001/02/14 22:59:50 brianp Exp $
$Id: VERSIONS,v 1.49 2001/02/20 17:05:04 brianp Exp $
Mesa Version History
@ -803,7 +803,7 @@ Mesa Version History
- NURBS or evaluator surfaces inside display lists don't always work
3.5 Month ??, 2000
3.5 Month ??, 2001
New:
- internals of Mesa divided into modular pieces (Keith Whitwell)
- support for hardware T&L for DRI
@ -811,10 +811,13 @@ Mesa Version History
- GL_ARB_imaging subset
- OSMesaCreateContextExt() function
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- GL_MAX_TEXTURE_UNITS_ARB now defaults to three.
- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
- libOSMesa.so now created, contains the OSMesa driver interface
- GL_EXT_fog_coord extension (Keith Whitwell)
- GL_EXT_secondary_color extension (Keith Whitwell)
- GL_SGIX_depth_texture extension
- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
- GL/glxext.h header file for GLX extensions
- Improved precision in glReadPixels, improves conformance for 16bpp
- somewhat faster software texturing, fogging, depth testing