r600g: fixup pitch alignment like r600c.
This still needs work, passes tex3d, fbo-scissor-bitmap, scissor-bitmap
This commit is contained in:
parent
547e88e70d
commit
03c59e4ab1
|
@ -1217,7 +1217,7 @@ static struct radeon_state *r600_resource(struct r600_context *rctx,
|
|||
struct r600_resource *rbuffer;
|
||||
struct radeon_state *rstate;
|
||||
unsigned format;
|
||||
uint32_t word4 = 0, yuv_format = 0;
|
||||
uint32_t word4 = 0, yuv_format = 0, pitch = 0;
|
||||
unsigned char swizzle[4];
|
||||
|
||||
swizzle[0] = view->swizzle_r;
|
||||
|
@ -1248,16 +1248,19 @@ static struct radeon_state *r600_resource(struct r600_context *rctx,
|
|||
rstate->placement[2] = RADEON_GEM_DOMAIN_GTT;
|
||||
rstate->placement[3] = RADEON_GEM_DOMAIN_GTT;
|
||||
|
||||
pitch = (tmp->pitch[0] / tmp->bpt);
|
||||
pitch = (pitch + 0x7) & ~0x7;
|
||||
|
||||
/* FIXME properly handle first level != 0 */
|
||||
rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD0] =
|
||||
S_038000_DIM(r600_tex_dim(view->texture->target)) |
|
||||
S_038000_PITCH(((tmp->pitch[0] / tmp->bpt) / 8) - 1) |
|
||||
S_038000_PITCH((pitch / 8) - 1) |
|
||||
S_038000_TEX_WIDTH(view->texture->width0 - 1);
|
||||
rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD1] =
|
||||
S_038004_TEX_HEIGHT(view->texture->height0 - 1) |
|
||||
S_038004_TEX_DEPTH(view->texture->depth0 - 1) |
|
||||
S_038004_DATA_FORMAT(format);
|
||||
rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD2] = 0;
|
||||
rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD2] = tmp->offset[0] >> 8;
|
||||
rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD3] = tmp->offset[1] >> 8;
|
||||
rstate->states[R600_PS_RESOURCE__RESOURCE0_WORD4] =
|
||||
word4 |
|
||||
|
|
|
@ -67,6 +67,7 @@ static void r600_setup_miptree(struct r600_screen *rscreen, struct r600_resource
|
|||
h = u_minify(ptex->height0, i);
|
||||
h = util_next_power_of_two(h);
|
||||
pitch = util_format_get_stride(ptex->format, align(w, 64));
|
||||
pitch = align(pitch, 256);
|
||||
layer_size = pitch * h;
|
||||
if (ptex->target == PIPE_TEXTURE_CUBE)
|
||||
size = layer_size * 6;
|
||||
|
|
Loading…
Reference in New Issue