llvmpipe: asst. clean-ups in lp_state_fs_linear_llvm.c
Signed-off-by: Brian Paul <brianp@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16937>
This commit is contained in:
parent
b61f3334d4
commit
03b256f405
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@ -74,11 +74,8 @@
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struct linear_sampler
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{
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struct lp_build_sampler_aos base;
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LLVMValueRef texels_ptrs[LP_MAX_LINEAR_TEXTURES];
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LLVMValueRef counter;
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unsigned instance;
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};
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@ -99,8 +96,6 @@ emit_fetch_texel_linear(const struct lp_build_sampler_aos *base,
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enum lp_build_tex_modifier modifier)
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{
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struct linear_sampler *sampler = (struct linear_sampler *)base;
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LLVMValueRef texels_ptr;
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LLVMValueRef texel;
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if (sampler->instance >= LP_MAX_LINEAR_TEXTURES) {
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assert(FALSE);
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@ -108,16 +103,16 @@ emit_fetch_texel_linear(const struct lp_build_sampler_aos *base,
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}
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/* Pointer to a row of texels */
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texels_ptr = sampler->texels_ptrs[sampler->instance];
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LLVMValueRef texels_ptr = sampler->texels_ptrs[sampler->instance];
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texel = lp_build_pointer_get(bld->gallivm->builder, texels_ptr,
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sampler->counter);
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LLVMValueRef texel = lp_build_pointer_get(bld->gallivm->builder,
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texels_ptr, sampler->counter);
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assert(LLVMTypeOf(texel) == bld->vec_type);
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/*
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* We have a struct lp_linear_sampler instance per TEX instruction,
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* _not_ per unit, as each TEX intruction will need separate storage for the
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* texels.
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* _not_ per unit, as each TEX instruction will need separate storage
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* for the texels.
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*/
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(void)unit;
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++sampler->instance;
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@ -125,6 +120,7 @@ emit_fetch_texel_linear(const struct lp_build_sampler_aos *base,
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return texel;
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}
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/**
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* Generates the main body of the fragment shader
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* Supports generating code for 4 pixel blocks and individual pixels
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@ -141,58 +137,39 @@ llvm_fragment_body(struct lp_build_context *bld,
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struct lp_type fs_type,
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LLVMValueRef dst)
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{
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const unsigned char bgra_swizzles[4] = {2, 1, 0, 3};
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static const unsigned char bgra_swizzles[4] = {2, 1, 0, 3};
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LLVMValueRef inputs[PIPE_MAX_SHADER_INPUTS];
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LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS];
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LLVMBuilderRef builder = bld->gallivm->builder;
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struct gallivm_state *gallivm = bld->gallivm;
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LLVMValueRef src1 = lp_build_zero(gallivm, fs_type);
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LLVMValueRef result = NULL;
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unsigned i;
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sampler->instance = 0;
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/*
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* Advance inputs
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*/
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unsigned i;
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for (i = 0; i < shader->info.base.num_inputs; ++i) {
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LLVMValueRef inputs_ptr;
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LLVMValueRef input;
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inputs_ptr = inputs_ptrs[i];
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input = lp_build_pointer_get(builder, inputs_ptr, sampler->counter);
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assert(LLVMTypeOf(input) == bld->vec_type);
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inputs[i] = input;
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inputs[i] =
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lp_build_pointer_get(builder, inputs_ptrs[i], sampler->counter);
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assert(LLVMTypeOf(inputs[i]) == bld->vec_type);
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}
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for ( ; i < PIPE_MAX_SHADER_INPUTS; ++i) {
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inputs[i] = bld->undef;
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}
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/*
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* Translate the TGSI
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*/
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for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; ++i) {
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outputs[i] = bld->undef;
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}
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if (shader->base.type == PIPE_SHADER_IR_TGSI)
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if (shader->base.type == PIPE_SHADER_IR_TGSI) {
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lp_build_tgsi_aos(gallivm, shader->base.tokens, fs_type,
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bgra_swizzles,
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consts_ptr, inputs, outputs,
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&sampler->base,
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&shader->info.base);
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else {
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} else {
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nir_shader *clone = nir_shader_clone(NULL, shader->base.ir.nir);
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lp_build_nir_aos(gallivm, clone, fs_type,
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bgra_swizzles,
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@ -202,40 +179,41 @@ llvm_fragment_body(struct lp_build_context *bld,
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ralloc_free(clone);
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}
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/*
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* Blend output color
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*/
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for (i = 0; i < shader->info.base.num_outputs; ++i) {
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LLVMValueRef mask = NULL;
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LLVMValueRef output;
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unsigned cbuf;
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if (!outputs[i])
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continue;
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output = LLVMBuildLoad(builder, outputs[i], "");
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LLVMValueRef output = LLVMBuildLoad(builder, outputs[i], "");
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lp_build_name(output, "output%u", i);
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cbuf = shader->info.base.output_semantic_index[i];
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unsigned cbuf = shader->info.base.output_semantic_index[i];
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lp_build_name(output, "cbuf%u", cbuf);
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if (shader->info.base.output_semantic_name[i] != TGSI_SEMANTIC_COLOR || cbuf != 0)
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if (shader->info.base.output_semantic_name[i]
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!= TGSI_SEMANTIC_COLOR || cbuf != 0) {
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continue;
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}
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/* Perform alpha test if necessary */
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LLVMValueRef mask = NULL;
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if (variant->key.alpha.enabled) {
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LLVMTypeRef vec_type = lp_build_vec_type(gallivm, fs_type);
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LLVMValueRef broadcast_alpha = lp_build_broadcast(gallivm, vec_type, alpha_ref);
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LLVMValueRef broadcast_alpha = lp_build_broadcast(gallivm, vec_type,
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alpha_ref);
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mask = lp_build_cmp(bld, variant->key.alpha.func, output, broadcast_alpha);
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mask = lp_build_cmp(bld, variant->key.alpha.func, output,
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broadcast_alpha);
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/* XXX is 4 correct? */
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mask = lp_build_swizzle_scalar_aos(bld, mask, bgra_swizzles[3], 4);
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lp_build_name(mask, "alpha_test_mask");
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}
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LLVMValueRef src1 = lp_build_zero(gallivm, fs_type);
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result = lp_build_blend_aos(gallivm,
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&variant->key.blend,
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variant->key.cbuf_format[i],
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@ -256,50 +234,29 @@ llvm_fragment_body(struct lp_build_context *bld,
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return result;
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}
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/**
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* Generate a function that executes the fragment shader in a linear fashion.
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* The shader operates on unorm8[16] vectors.
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* See lp_state_fs_analysis for the "linear" conditions.
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*/
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void
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llvmpipe_fs_variant_linear_llvm(struct llvmpipe_context *lp,
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struct lp_fragment_shader *shader,
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struct lp_fragment_shader_variant *variant)
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{
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assert(shader->kind == LP_FS_KIND_BLIT_RGBA ||
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shader->kind == LP_FS_KIND_BLIT_RGB1 ||
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shader->kind == LP_FS_KIND_LLVM_LINEAR);
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struct gallivm_state *gallivm = variant->gallivm;
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char func_name[256];
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struct lp_type fs_type;
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LLVMTypeRef ret_type;
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LLVMTypeRef arg_types[4];
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LLVMTypeRef func_type;
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LLVMValueRef context_ptr;
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LLVMValueRef x;
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LLVMValueRef y;
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LLVMValueRef width;
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LLVMValueRef excess;
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LLVMValueRef function;
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LLVMBasicBlockRef block;
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LLVMBuilderRef builder;
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struct lp_build_context bld;
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struct linear_sampler sampler;
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struct lp_build_if_state ifstate;
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struct lp_build_for_loop_state loop;
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LLVMValueRef consts_ptr;
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LLVMValueRef interpolators_ptr;
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LLVMValueRef samplers_ptr;
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LLVMValueRef color0_ptr;
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LLVMValueRef blend_color;
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LLVMValueRef alpha_ref;
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LLVMValueRef inputs_ptrs[LP_MAX_LINEAR_INPUTS];
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LLVMTypeRef int8t = LLVMInt8TypeInContext(gallivm->context);
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LLVMTypeRef int32t = LLVMInt32TypeInContext(gallivm->context);
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LLVMTypeRef pint8t = LLVMPointerType(int8t, 0);
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LLVMTypeRef pixelt = LLVMVectorType(int32t, 4);
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unsigned attrib;
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unsigned i;
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// unorm8[16] vector type
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struct lp_type fs_type;
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memset(&fs_type, 0, sizeof fs_type);
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fs_type.floating = FALSE;
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fs_type.sign = FALSE;
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@ -308,7 +265,12 @@ llvmpipe_fs_variant_linear_llvm(struct llvmpipe_context *lp,
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fs_type.length = 16;
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if (LP_DEBUG & DEBUG_TGSI) {
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tgsi_dump(shader->base.tokens, 0);
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if (shader->base.tokens) {
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tgsi_dump(shader->base.tokens, 0);
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}
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if (shader->base.ir.nir) {
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nir_print_shader(shader->base.ir.nir, stderr);
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}
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}
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/*
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@ -316,17 +278,21 @@ llvmpipe_fs_variant_linear_llvm(struct llvmpipe_context *lp,
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* lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
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*/
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char func_name[256];
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snprintf(func_name, sizeof(func_name), "fs_variant_linear");
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ret_type = pint8t;
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LLVMTypeRef ret_type = pint8t;
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LLVMTypeRef arg_types[4];
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arg_types[0] = variant->jit_linear_context_ptr_type; /* context */
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arg_types[1] = int32t; /* x */
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arg_types[2] = int32t; /* y */
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arg_types[3] = int32t; /* width */
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arg_types[1] = int32t; /* x */
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arg_types[2] = int32t; /* y */
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arg_types[3] = int32t; /* width */
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func_type = LLVMFunctionType(ret_type, arg_types, ARRAY_SIZE(arg_types), 0);
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LLVMTypeRef func_type =
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LLVMFunctionType(ret_type, arg_types, ARRAY_SIZE(arg_types), 0);
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function = LLVMAddFunction(gallivm->module, func_name, func_type);
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LLVMValueRef function =
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LLVMAddFunction(gallivm->module, func_name, func_type);
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LLVMSetFunctionCallConv(function, LLVMCCallConv);
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variant->linear_function = function;
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@ -334,7 +300,7 @@ llvmpipe_fs_variant_linear_llvm(struct llvmpipe_context *lp,
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/* XXX: need to propagate noalias down into color param now we are
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* passing a pointer-to-pointer?
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*/
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for (i = 0; i < ARRAY_SIZE(arg_types); ++i) {
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for (unsigned i = 0; i < ARRAY_SIZE(arg_types); ++i) {
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if (LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind) {
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lp_add_function_attr(function, i + 1, LP_FUNC_ATTR_NOALIAS);
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}
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@ -343,10 +309,10 @@ llvmpipe_fs_variant_linear_llvm(struct llvmpipe_context *lp,
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if (variant->gallivm->cache->data_size)
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return;
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context_ptr = LLVMGetParam(function, 0);
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x = LLVMGetParam(function, 1);
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y = LLVMGetParam(function, 2);
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width = LLVMGetParam(function, 3);
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LLVMValueRef context_ptr = LLVMGetParam(function, 0);
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LLVMValueRef x = LLVMGetParam(function, 1);
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LLVMValueRef y = LLVMGetParam(function, 2);
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LLVMValueRef width = LLVMGetParam(function, 3);
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lp_build_name(context_ptr, "context");
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lp_build_name(x, "x");
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@ -357,60 +323,67 @@ llvmpipe_fs_variant_linear_llvm(struct llvmpipe_context *lp,
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* Function body
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*/
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block = LLVMAppendBasicBlockInContext(gallivm->context, function, "entry");
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builder = gallivm->builder;
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LLVMBasicBlockRef block =
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LLVMAppendBasicBlockInContext(gallivm->context, function, "entry");
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LLVMBuilderRef builder = gallivm->builder;
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LLVMPositionBuilderAtEnd(builder, block);
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struct lp_build_context bld;
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lp_build_context_init(&bld, gallivm, fs_type);
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/*
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* Get context data
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*/
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LLVMValueRef consts_ptr =
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lp_jit_linear_context_constants(gallivm, context_ptr);
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LLVMValueRef interpolators_ptr =
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lp_jit_linear_context_inputs(gallivm, context_ptr);
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LLVMValueRef samplers_ptr =
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lp_jit_linear_context_tex(gallivm, context_ptr);
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consts_ptr = lp_jit_linear_context_constants(gallivm, context_ptr);
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interpolators_ptr = lp_jit_linear_context_inputs(gallivm, context_ptr);
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samplers_ptr = lp_jit_linear_context_tex(gallivm, context_ptr);
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color0_ptr = lp_jit_linear_context_color0(gallivm, context_ptr);
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LLVMValueRef color0_ptr =
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lp_jit_linear_context_color0(gallivm, context_ptr);
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color0_ptr = LLVMBuildLoad(builder, color0_ptr, "");
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color0_ptr = LLVMBuildBitCast(builder, color0_ptr, LLVMPointerType(bld.vec_type, 0), "");
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color0_ptr = LLVMBuildBitCast(builder, color0_ptr,
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LLVMPointerType(bld.vec_type, 0), "");
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blend_color = lp_jit_linear_context_blend_color(gallivm, context_ptr);
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LLVMValueRef blend_color =
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lp_jit_linear_context_blend_color(gallivm, context_ptr);
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blend_color = LLVMBuildLoad(builder, blend_color, "");
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blend_color = lp_build_broadcast(gallivm, LLVMVectorType(int32t, 4), blend_color);
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blend_color = LLVMBuildBitCast(builder, blend_color, LLVMVectorType(int8t, 16), "");
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blend_color = lp_build_broadcast(gallivm, LLVMVectorType(int32t, 4),
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blend_color);
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blend_color = LLVMBuildBitCast(builder, blend_color,
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LLVMVectorType(int8t, 16), "");
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alpha_ref = lp_jit_linear_context_alpha_ref(gallivm, context_ptr);
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LLVMValueRef alpha_ref =
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lp_jit_linear_context_alpha_ref(gallivm, context_ptr);
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alpha_ref = LLVMBuildLoad(builder, alpha_ref, "");
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/*
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* Invoke the input interpolators
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*/
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LLVMValueRef inputs_ptrs[LP_MAX_LINEAR_INPUTS];
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for (attrib = 0; attrib < shader->info.base.num_inputs; ++attrib) {
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LLVMValueRef index;
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LLVMValueRef elem;
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LLVMValueRef fetch_ptr;
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LLVMValueRef inputs_ptr;
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for (unsigned attrib = 0; attrib < shader->info.base.num_inputs; ++attrib) {
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assert(attrib < LP_MAX_LINEAR_INPUTS);
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if (attrib >= LP_MAX_LINEAR_INPUTS) {
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break;
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}
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index = LLVMConstInt(int32t, attrib, 0);
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LLVMValueRef index = LLVMConstInt(int32t, attrib, 0);
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elem = lp_build_array_get(bld.gallivm, interpolators_ptr, index);
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LLVMValueRef elem =
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lp_build_array_get(bld.gallivm, interpolators_ptr, index);
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assert(LLVMGetTypeKind(LLVMTypeOf(elem)) == LLVMPointerTypeKind);
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fetch_ptr = lp_build_pointer_get(builder, elem,
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LLVMValueRef fetch_ptr = lp_build_pointer_get(builder, elem,
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LLVMConstInt(int32t, 0, 0));
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assert(LLVMGetTypeKind(LLVMTypeOf(fetch_ptr)) == LLVMPointerTypeKind);
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/* Pointer to a row of interpolated inputs */
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elem = LLVMBuildBitCast(builder, elem, pint8t, "");
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inputs_ptr = LLVMBuildCall(builder, fetch_ptr, &elem, 1, "");
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LLVMValueRef inputs_ptr = LLVMBuildCall(builder, fetch_ptr, &elem, 1, "");
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assert(LLVMGetTypeKind(LLVMTypeOf(inputs_ptr)) == LLVMPointerTypeKind);
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/* Mark the function read-only so that LLVM can optimize it away */
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@ -426,31 +399,28 @@ llvmpipe_fs_variant_linear_llvm(struct llvmpipe_context *lp,
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* Invoke and hook up the texture samplers.
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*/
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struct linear_sampler sampler;
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memset(&sampler, 0, sizeof sampler);
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sampler.base.emit_fetch_texel = &emit_fetch_texel_linear;
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for (attrib = 0; attrib < shader->info.num_texs; ++attrib) {
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LLVMValueRef index;
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LLVMValueRef elem;
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LLVMValueRef fetch_ptr;
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LLVMValueRef texels_ptr;
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for (unsigned attrib = 0; attrib < shader->info.num_texs; ++attrib) {
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assert(attrib < LP_MAX_LINEAR_TEXTURES);
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if (attrib >= LP_MAX_LINEAR_TEXTURES) {
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break;
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}
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index = LLVMConstInt(int32t, attrib, 0);
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LLVMValueRef index = LLVMConstInt(int32t, attrib, 0);
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elem = lp_build_array_get(bld.gallivm, samplers_ptr, index);
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LLVMValueRef elem = lp_build_array_get(bld.gallivm, samplers_ptr, index);
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assert(LLVMGetTypeKind(LLVMTypeOf(elem)) == LLVMPointerTypeKind);
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fetch_ptr = lp_build_pointer_get(builder, elem, LLVMConstInt(int32t, 0, 0));
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LLVMValueRef fetch_ptr =
|
||||
lp_build_pointer_get(builder, elem, LLVMConstInt(int32t, 0, 0));
|
||||
assert(LLVMGetTypeKind(LLVMTypeOf(fetch_ptr)) == LLVMPointerTypeKind);
|
||||
|
||||
/* Pointer to a row of texels */
|
||||
elem = LLVMBuildBitCast(builder, elem, pint8t, "");
|
||||
texels_ptr = LLVMBuildCall(builder, fetch_ptr, &elem, 1, "");
|
||||
LLVMValueRef texels_ptr = LLVMBuildCall(builder, fetch_ptr, &elem, 1, "");
|
||||
assert(LLVMGetTypeKind(LLVMTypeOf(texels_ptr)) == LLVMPointerTypeKind);
|
||||
|
||||
/* Mark the function read-only so that LLVM can optimize it away */
|
||||
|
@ -462,28 +432,40 @@ llvmpipe_fs_variant_linear_llvm(struct llvmpipe_context *lp,
|
|||
sampler.texels_ptrs[attrib] = texels_ptr;
|
||||
}
|
||||
|
||||
excess = LLVMBuildAnd(builder, width, LLVMConstInt(int32t, 3, 0), "");
|
||||
/* excess = width & 0x3 */
|
||||
LLVMValueRef excess =
|
||||
LLVMBuildAnd(builder, width, LLVMConstInt(int32t, 3, 0), "");
|
||||
/* width *= 4 */
|
||||
width = LLVMBuildLShr(builder, width, LLVMConstInt(int32t, 2, 0), "");
|
||||
|
||||
/* Loop over blocks of 4 pixels */
|
||||
lp_build_for_loop_begin(&loop, gallivm, LLVMConstInt(int32t, 0, 0), LLVMIntULT, width, LLVMConstInt(int32t, 1, 0));
|
||||
/* for loop.counter = 0; loop.counter < width; loop.counter++) { */
|
||||
struct lp_build_for_loop_state loop;
|
||||
lp_build_for_loop_begin(&loop, gallivm, LLVMConstInt(int32t, 0, 0),
|
||||
LLVMIntULT, width, LLVMConstInt(int32t, 1, 0));
|
||||
{
|
||||
LLVMValueRef value;
|
||||
sampler.counter = loop.counter;
|
||||
|
||||
/* Read 4 pixels */
|
||||
value = lp_build_pointer_get_unaligned(builder, color0_ptr, loop.counter, 4);
|
||||
value = lp_build_pointer_get_unaligned(builder, color0_ptr,
|
||||
loop.counter, 4);
|
||||
|
||||
/* Perform fragment shader body */
|
||||
value = llvm_fragment_body(&bld, shader, variant, &sampler, inputs_ptrs, consts_ptr, blend_color, alpha_ref, fs_type, value);
|
||||
value = llvm_fragment_body(&bld, shader, variant, &sampler, inputs_ptrs,
|
||||
consts_ptr, blend_color, alpha_ref, fs_type,
|
||||
value);
|
||||
|
||||
/* Write 4 pixels */
|
||||
lp_build_pointer_set_unaligned(builder, color0_ptr, loop.counter, value, 4);
|
||||
lp_build_pointer_set_unaligned(builder, color0_ptr, loop.counter,
|
||||
value, 4);
|
||||
}
|
||||
lp_build_for_loop_end(&loop);
|
||||
|
||||
/* Compute the edge pixels (width % 4) */
|
||||
lp_build_if(&ifstate, gallivm, LLVMBuildICmp(builder, LLVMIntNE, excess, LLVMConstInt(int32t, 0, 0), ""));
|
||||
struct lp_build_if_state ifstate;
|
||||
lp_build_if(&ifstate, gallivm, LLVMBuildICmp(builder, LLVMIntNE, excess,
|
||||
LLVMConstInt(int32t, 0, 0), ""));
|
||||
{
|
||||
struct lp_build_loop_state loop_read, loop_write;
|
||||
LLVMValueRef buf, elem, result, pixel_ptr;
|
||||
|
@ -493,43 +475,49 @@ llvmpipe_fs_variant_linear_llvm(struct llvmpipe_context *lp,
|
|||
|
||||
/* Get the i32* pixel pointer from the <i16x8>* element pointer */
|
||||
pixel_ptr = LLVMBuildGEP(gallivm->builder, color0_ptr, &width, 1, "");
|
||||
pixel_ptr = LLVMBuildBitCast(gallivm->builder, pixel_ptr, LLVMPointerType(int32t, 0), "");
|
||||
pixel_ptr = LLVMBuildBitCast(gallivm->builder, pixel_ptr,
|
||||
LLVMPointerType(int32t, 0), "");
|
||||
|
||||
/* Copy individual pixels from memory to local buffer */
|
||||
lp_build_loop_begin(&loop_read, gallivm, LLVMConstInt(int32t, 0, 0));
|
||||
{
|
||||
elem = lp_build_pointer_get(gallivm->builder, pixel_ptr, loop_read.counter);
|
||||
elem = lp_build_pointer_get(gallivm->builder,
|
||||
pixel_ptr, loop_read.counter);
|
||||
|
||||
buf = LLVMBuildLoad(gallivm->builder, buf_ptr, "");
|
||||
buf = LLVMBuildInsertElement(builder, buf, elem, loop_read.counter, "");
|
||||
buf = LLVMBuildInsertElement(builder, buf, elem,
|
||||
loop_read.counter, "");
|
||||
LLVMBuildStore(builder, buf, buf_ptr);
|
||||
}
|
||||
lp_build_loop_end_cond(&loop_read, excess, LLVMConstInt(int32t, 1, 0), LLVMIntUGE);
|
||||
lp_build_loop_end_cond(&loop_read, excess,
|
||||
LLVMConstInt(int32t, 1, 0), LLVMIntUGE);
|
||||
|
||||
/* Perform fragment shader body */
|
||||
buf = LLVMBuildLoad(gallivm->builder, buf_ptr, "");
|
||||
buf = LLVMBuildBitCast(builder, buf, bld.vec_type, "");
|
||||
|
||||
result = llvm_fragment_body(&bld, shader, variant, &sampler, inputs_ptrs, consts_ptr, blend_color, alpha_ref, fs_type, buf);
|
||||
result = llvm_fragment_body(&bld, shader, variant, &sampler,
|
||||
inputs_ptrs, consts_ptr, blend_color,
|
||||
alpha_ref, fs_type, buf);
|
||||
result = LLVMBuildBitCast(builder, result, pixelt, "");
|
||||
|
||||
/* Write individual pixels from local buffer to the memory */
|
||||
lp_build_loop_begin(&loop_write, gallivm, LLVMConstInt(int32t, 0, 0));
|
||||
{
|
||||
elem = LLVMBuildExtractElement(builder, result, loop_write.counter, "");
|
||||
elem = LLVMBuildExtractElement(builder, result,
|
||||
loop_write.counter, "");
|
||||
|
||||
lp_build_pointer_set(gallivm->builder, pixel_ptr, loop_write.counter, elem);
|
||||
lp_build_pointer_set(gallivm->builder, pixel_ptr,
|
||||
loop_write.counter, elem);
|
||||
}
|
||||
lp_build_loop_end_cond(&loop_write, excess, LLVMConstInt(int32t, 1, 0), LLVMIntUGE);
|
||||
lp_build_loop_end_cond(&loop_write, excess,
|
||||
LLVMConstInt(int32t, 1, 0), LLVMIntUGE);
|
||||
}
|
||||
lp_build_endif(&ifstate);
|
||||
|
||||
|
||||
color0_ptr = LLVMBuildBitCast(builder, color0_ptr, pint8t, "");
|
||||
|
||||
LLVMBuildRet(builder, color0_ptr);
|
||||
|
||||
gallivm_verify_function(gallivm, function);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue