mesa: Returns a GL_INVALID_VALUE error if num of texs in glDeleteTextures is negative
Per GLES3 manual for glDeleteTextures <https://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteTextures.xhtml>, GL_INVALID_VALUE is generated if n is negative. Fixes 1 dEQP test: * dEQP-GLES3.functional.negative_api.texture.deletetextures Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -1406,6 +1406,11 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
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if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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_mesa_debug(ctx, "glDeleteTextures %d\n", n);
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if (n < 0) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)");
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return;
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}
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FLUSH_VERTICES(ctx, 0); /* too complex */
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if (n < 0) {
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