mesa: Returns a GL_INVALID_VALUE error if num of texs in glDeleteTextures is negative

Per GLES3 manual for glDeleteTextures
<https://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteTextures.xhtml>,
GL_INVALID_VALUE is generated if n is negative.

Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.texture.deletetextures

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Eduardo Lima Mitev 2014-12-11 23:34:20 +01:00 committed by Iago Toral Quiroga
parent 2012f62d4a
commit 038894c7cb
1 changed files with 5 additions and 0 deletions

View File

@ -1406,6 +1406,11 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glDeleteTextures %d\n", n);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)");
return;
}
FLUSH_VERTICES(ctx, 0); /* too complex */
if (n < 0) {