Don't dereference function pointers in calls.

I'm apparently alone in prefering this calling convention, so I'll be
a team player. :p  Based on review comments by Brian Paul and Eric
Anholt.
This commit is contained in:
Ian Romanick 2009-09-01 11:58:36 -07:00
parent 18d3409571
commit 0342dce226
1 changed files with 7 additions and 7 deletions

View File

@ -183,7 +183,7 @@ _mesa_unref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
remove_from_list(& syncObj->link);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
(*ctx->Driver.DeleteSyncObject)(ctx, syncObj);
ctx->Driver.DeleteSyncObject(ctx, syncObj);
} else {
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
@ -250,7 +250,7 @@ _mesa_FenceSync(GLenum condition, GLbitfield flags)
return 0;
}
syncObj = (*ctx->Driver.NewSyncObject)(ctx, GL_SYNC_FENCE);
syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
if (syncObj != NULL) {
syncObj->Type = GL_SYNC_FENCE;
/* The name is not currently used, and it is never visible to
@ -265,7 +265,7 @@ _mesa_FenceSync(GLenum condition, GLbitfield flags)
syncObj->Flags = flags;
syncObj->Status = 0;
(*ctx->Driver.FenceSync)(ctx, syncObj, condition, flags);
ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
insert_at_tail(& ctx->Shared->SyncObjects, & syncObj->link);
@ -305,11 +305,11 @@ _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
* ClientWaitSync was called. ALREADY_SIGNALED will always be returned
* if <sync> was signaled, even if the value of <timeout> is zero.
*/
(*ctx->Driver.CheckSync)(ctx, syncObj);
ctx->Driver.CheckSync(ctx, syncObj);
if (syncObj->Status) {
ret = GL_ALREADY_SIGNALED;
} else {
(*ctx->Driver.ClientWaitSync)(ctx, syncObj, flags, timeout);
ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
ret = syncObj->Status ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
}
@ -344,7 +344,7 @@ _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
return;
}
(*ctx->Driver.ServerWaitSync)(ctx, syncObj, flags, timeout);
ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
}
@ -379,7 +379,7 @@ _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
* this call won't block. It just updates state in the common object
* data from the current driver state.
*/
(*ctx->Driver.CheckSync)(ctx, syncObj);
ctx->Driver.CheckSync(ctx, syncObj);
v[0] = (syncObj->Status) ? GL_SIGNALED : GL_UNSIGNALED;
size = 1;