tgsi: (trivial) fix handling msaa resources on TXF
Just handle as ordinary 2d / 2d array resources. Prevents an assertion failure with softpipe and piglit glsl-resource-not-bound 2DMS/2DMSArray tests. While here also fix TXD shadowCube similarly, which fixes the crash with piglit tex-miplevel-selection textureGrad CubeShadow (the test will still fail due to softpipe being broken). This fixes https://bugs.freedesktop.org/show_bug.cgi?id=80011 Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@ -1949,7 +1949,8 @@ exec_txd(struct tgsi_exec_machine *mach,
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case TGSI_TEXTURE_3D:
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case TGSI_TEXTURE_CUBE:
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case TGSI_TEXTURE_CUBE_ARRAY:
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/* only TEXTURE_CUBE_ARRAY actually needs W */
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case TGSI_TEXTURE_SHADOWCUBE:
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/* only TEXTURE_CUBE_ARRAY and TEXTURE_SHADOWCUBE actually need W */
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FETCH(&r[0], 0, TGSI_CHAN_X);
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FETCH(&r[1], 0, TGSI_CHAN_Y);
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FETCH(&r[2], 0, TGSI_CHAN_Z);
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@ -2004,6 +2005,7 @@ exec_txf(struct tgsi_exec_machine *mach,
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case TGSI_TEXTURE_3D:
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case TGSI_TEXTURE_2D_ARRAY:
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case TGSI_TEXTURE_SHADOW2D_ARRAY:
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case TGSI_TEXTURE_2D_ARRAY_MSAA:
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IFETCH(&r[2], 0, TGSI_CHAN_Z);
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/* fallthrough */
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case TGSI_TEXTURE_2D:
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@ -2012,6 +2014,7 @@ exec_txf(struct tgsi_exec_machine *mach,
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case TGSI_TEXTURE_SHADOW2D:
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case TGSI_TEXTURE_SHADOWRECT:
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case TGSI_TEXTURE_1D_ARRAY:
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case TGSI_TEXTURE_2D_MSAA:
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IFETCH(&r[1], 0, TGSI_CHAN_Y);
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/* fallthrough */
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case TGSI_TEXTURE_BUFFER:
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