vbo/dlist: remove unused functions

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12646>
This commit is contained in:
Pierre-Eric Pelloux-Prayer 2021-08-31 10:10:14 +02:00
parent 5e281a053a
commit 031cb085cd
1 changed files with 0 additions and 35 deletions

View File

@ -96,41 +96,6 @@ _vbo_save_get_stride(const struct vbo_save_vertex_list *node)
}
/**
* Return the first referenced vertex index in the display list node.
*/
static inline GLuint
_vbo_save_get_min_index(const struct vbo_save_vertex_list *node)
{
assert(node->cold->prim_count > 0);
return node->cold->min_index;
}
/**
* Return the last referenced vertex index in the display list node.
*/
static inline GLuint
_vbo_save_get_max_index(const struct vbo_save_vertex_list *node)
{
assert(node->cold->prim_count > 0);
return node->cold->max_index;
}
/**
* Return the vertex count in the display list node.
*/
static inline GLuint
_vbo_save_get_vertex_count(const struct vbo_save_vertex_list *node)
{
assert(node->cold->prim_count > 0);
const struct _mesa_prim *first_prim = &node->cold->prims[0];
const struct _mesa_prim *last_prim = &node->cold->prims[node->cold->prim_count - 1];
return last_prim->start - first_prim->start + last_prim->count;
}
/* These buffers should be a reasonable size to support upload to
* hardware. Current vbo implementation will re-upload on any
* changes, so don't make too big or apps which dynamically create