freedreno/ir3: some header file cleanup

Clean up some of the low-hanging-fruit usages of freedreno_util.h

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark 2018-11-09 09:40:20 -05:00
parent 2482153d52
commit 030e98630d
11 changed files with 24 additions and 26 deletions

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@ -30,9 +30,14 @@
#include <util/u_debug.h>
#include "disasm.h"
#include "instr-a3xx.h"
/* bitmask of debug flags */
enum debug_t {
PRINT_RAW = 0x1, /* dump raw hexdump */
PRINT_VERBOSE = 0x2,
};
static enum debug_t debug;
#define printf debug_printf

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@ -27,6 +27,7 @@
#define PACKED __attribute__((__packed__))
#include <stdint.h>
#include <stdio.h>
#include <stdbool.h>
#include <assert.h>
@ -866,4 +867,6 @@ static inline bool is_ssbo(opc_t opc)
}
}
int disasm_a3xx(uint32_t *dwords, int sizedwords, int level, FILE *out);
#endif /* INSTR_A3XX_H_ */

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@ -30,9 +30,10 @@
#include <stdbool.h>
#include <errno.h>
#include "util/bitscan.h"
#include "util/ralloc.h"
#include "util/u_math.h"
#include "freedreno_util.h"
#include "instr-a3xx.h"
/* simple allocator to carve allocations out of an up-front allocated heap,

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@ -27,11 +27,12 @@
#include <stdint.h>
#include <stdbool.h>
#include "compiler/shader_enums.h"
#include "util/u_debug.h"
#include "util/list.h"
#include "instr-a3xx.h"
#include "disasm.h" /* TODO move 'gl_shader_stage' somewhere else.. */
/* low level intermediate representation of an adreno shader program */

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@ -37,8 +37,6 @@
#include "tgsi/tgsi_text.h"
#include "tgsi/tgsi_dump.h"
#include "freedreno_util.h"
#include "ir3_compiler.h"
#include "ir3_nir.h"
#include "instr-a3xx.h"

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@ -31,8 +31,6 @@
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "freedreno_util.h"
#include "ir3_compiler.h"
#include "ir3_shader.h"
#include "ir3_nir.h"
@ -40,6 +38,12 @@
#include "instr-a3xx.h"
#include "ir3.h"
/* for conditionally setting boolean flag(s): */
#define COND(bool, val) ((bool) ? (val) : 0)
#define DBG(fmt, ...) \
do { debug_printf("%s:%d: "fmt "\n", \
__FUNCTION__, __LINE__, ##__VA_ARGS__); } while (0)
struct ir3_context {
struct ir3_compiler *compiler;
@ -182,7 +186,7 @@ compile_init(struct ir3_compiler *compiler,
NIR_PASS_V(ctx->s, nir_convert_from_ssa, true);
if (ir3_shader_debug & IR3_DBG_DISASM) {
DBG("dump nir%dv%d: type=%d, k={cts=%u,hp=%u}",
printf("dump nir%dv%d: type=%d, k={cts=%u,hp=%u}",
so->shader->id, so->id, so->type,
so->key.color_two_side, so->key.half_precision);
nir_print_shader(ctx->s, stdout);
@ -3270,14 +3274,10 @@ static void
setup_input(struct ir3_context *ctx, nir_variable *in)
{
struct ir3_shader_variant *so = ctx->so;
unsigned array_len = MAX2(glsl_get_length(in->type), 1);
unsigned ncomp = glsl_get_components(in->type);
unsigned n = in->data.driver_location;
unsigned slot = in->data.location;
DBG("; in: slot=%u, len=%ux%u, drvloc=%u",
slot, array_len, ncomp, n);
/* let's pretend things other than vec4 don't exist: */
ncomp = MAX2(ncomp, 4);
@ -3370,15 +3370,11 @@ static void
setup_output(struct ir3_context *ctx, nir_variable *out)
{
struct ir3_shader_variant *so = ctx->so;
unsigned array_len = MAX2(glsl_get_length(out->type), 1);
unsigned ncomp = glsl_get_components(out->type);
unsigned n = out->data.driver_location;
unsigned slot = out->data.location;
unsigned comp = 0;
DBG("; out: slot=%u, len=%ux%u, drvloc=%u",
slot, array_len, ncomp, n);
/* let's pretend things other than vec4 don't exist: */
ncomp = MAX2(ncomp, 4);
compile_assert(ctx, ncomp == 4);

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@ -24,7 +24,7 @@
* Rob Clark <robclark@freedesktop.org>
*/
#include "freedreno_util.h"
#include <math.h>
#include "ir3.h"
#include "ir3_shader.h"

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@ -24,8 +24,6 @@
* Rob Clark <robclark@freedesktop.org>
*/
#include "freedreno_util.h"
#include "ir3.h"
/*

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@ -24,10 +24,9 @@
* Rob Clark <robclark@freedesktop.org>
*/
#include "util/ralloc.h"
#include "util/u_math.h"
#include "freedreno_util.h"
#include "ir3.h"
/*

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@ -29,8 +29,6 @@
#include "util/ralloc.h"
#include "util/bitset.h"
#include "freedreno_util.h"
#include "ir3.h"
#include "ir3_compiler.h"

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@ -27,12 +27,13 @@
#ifndef IR3_SHADER_H_
#define IR3_SHADER_H_
#include <stdio.h>
#include "pipe/p_state.h"
#include "compiler/shader_enums.h"
#include "util/bitscan.h"
#include "ir3.h"
#include "disasm.h"
struct glsl_type;
@ -412,8 +413,6 @@ ir3_shader_stage(struct ir3_shader *shader)
* Helper/util:
*/
#include "pipe/p_shader_tokens.h"
static inline int
ir3_find_output(const struct ir3_shader_variant *so, gl_varying_slot slot)
{