state_trackers/dri/sw: Implement texture_from_pixmap.
Signed-off-by: Stuart Abercrombie <sabercrombie@chromium.org> Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
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@ -37,7 +37,8 @@
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#include "util/u_format.h"
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#include "util/u_memory.h"
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#include "util/u_inlines.h"
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#include "state_tracker/st_context.h"
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static boolean
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dri_st_framebuffer_validate(struct st_framebuffer_iface *stfbi,
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@ -195,14 +196,23 @@ dri_set_tex_buffer2(__DRIcontext *pDRICtx, GLint target,
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{
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struct dri_context *ctx = dri_context(pDRICtx);
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struct dri_drawable *drawable = dri_drawable(dPriv);
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struct pipe_resource *pt;
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struct pipe_resource *res;
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struct st_context *stctx = (struct st_context *)ctx->st;
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struct pipe_context *pipe = stctx->pipe;
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struct pipe_transfer *tex_xfer;
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char *map;
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__DRIscreen *sPriv = dPriv->driScreenPriv;
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int x, y, w, h, line, ximage_stride;
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sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate);
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dri_drawable_validate_att(drawable, ST_ATTACHMENT_FRONT_LEFT);
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pt = drawable->textures[ST_ATTACHMENT_FRONT_LEFT];
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/* Use the pipe resource associated with the X drawable */
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res = drawable->textures[ST_ATTACHMENT_FRONT_LEFT];
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if (pt) {
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enum pipe_format internal_format = pt->format;
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if (res) {
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enum pipe_format internal_format = res->format;
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if (format == __DRI_TEXTURE_FORMAT_RGB) {
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/* only need to cover the formats recognized by dri_fill_st_visual */
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@ -218,9 +228,35 @@ dri_set_tex_buffer2(__DRIcontext *pDRICtx, GLint target,
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}
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}
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tex_xfer = pipe_get_transfer(pipe, res,
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0, 0, // level, layer
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PIPE_TRANSFER_WRITE,
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x, y,
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w, h);
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map = pipe_transfer_map(pipe, tex_xfer);
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/* Copy the Drawable content to the mapped texture buffer */
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sPriv->swrast_loader->getImage(dPriv, x, y, w, h, map,
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dPriv->loaderPrivate);
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/* The pipe transfer has a pitch rounded up to the nearest 64 pixels.
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We assume 32 bit pixels. */
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ximage_stride = w * 4;
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for (line = h-1; line; --line) {
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memmove(&map[line * tex_xfer->stride], &map[line * ximage_stride], ximage_stride);
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}
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pipe_transfer_unmap(pipe, tex_xfer);
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pipe_transfer_destroy(pipe, tex_xfer);
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ctx->st->teximage(ctx->st,
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(target == GL_TEXTURE_2D) ? ST_TEXTURE_2D : ST_TEXTURE_RECT,
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0, internal_format, pt, FALSE);
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0, internal_format, res, FALSE);
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}
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}
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