intel: Add offset field to miptree

This lets us specify an offset into the bo where the miptree starts,
which will let us set up a texture for a single plane in a planar buffer.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kristian Høgsberg 2012-07-04 23:09:14 -04:00
parent 44a2b57f93
commit 02ebad900d
6 changed files with 18 additions and 8 deletions

View File

@ -165,7 +165,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
drm_intel_bo_reference(intelObj->mt->region->bo);
i915->state.tex_buffer[unit] = intelObj->mt->region->bo;
i915->state.tex_offset[unit] = 0; /* Always the origin of the miptree */
i915->state.tex_offset[unit] = intelObj->mt->offset;
format = translate_texture_format(firstImage->TexFormat,
sampler->DepthMode);

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@ -736,7 +736,7 @@ brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
sampler->sRGBDecode) <<
BRW_SURFACE_FORMAT_SHIFT));
surf[1] = intelObj->mt->region->bo->offset; /* reloc */
surf[1] = intelObj->mt->region->bo->offset + intelObj->mt->offset; /* reloc */
surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
(width - 1) << BRW_SURFACE_WIDTH_SHIFT |
@ -754,7 +754,8 @@ brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
/* Emit relocation to surface contents */
drm_intel_bo_emit_reloc(brw->intel.batch.bo,
brw->wm.surf_offset[surf_index] + 4,
intelObj->mt->region->bo, 0,
intelObj->mt->region->bo,
intelObj->mt->offset,
I915_GEM_DOMAIN_SAMPLER, 0);
}

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@ -273,7 +273,8 @@ gen7_update_texture_surface(struct gl_context *ctx, GLuint unit)
* - render_cache_read_write (exists on gen6 but ignored here)
*/
surf->ss1.base_addr = intelObj->mt->region->bo->offset; /* reloc */
surf->ss1.base_addr =
intelObj->mt->region->bo->offset + intelObj->mt->offset; /* reloc */
surf->ss2.width = width - 1;
surf->ss2.height = height - 1;
@ -303,7 +304,7 @@ gen7_update_texture_surface(struct gl_context *ctx, GLuint unit)
drm_intel_bo_emit_reloc(brw->intel.batch.bo,
brw->wm.surf_offset[surf_index] +
offsetof(struct gen7_surface_state, ss1),
intelObj->mt->region->bo, 0,
intelObj->mt->region->bo, intelObj->mt->offset,
I915_GEM_DOMAIN_SAMPLER, 0);
gen7_check_surface_setup(surf, false /* is_render_target */);

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@ -233,6 +233,7 @@ intel_miptree_create(struct intel_context *intel,
mt->total_width,
mt->total_height,
expect_accelerated_upload);
mt->offset = 0;
if (!mt->region) {
intel_miptree_release(&mt);

View File

@ -210,6 +210,10 @@ struct intel_mipmap_tree
*/
struct intel_region *region;
/* Offset into region bo where miptree starts:
*/
uint32_t offset;
/**
* \brief HiZ miptree
*

View File

@ -242,7 +242,8 @@ intel_set_texture_image_region(struct gl_context *ctx,
struct intel_region *region,
GLenum target,
GLenum internalFormat,
gl_format format)
gl_format format,
uint32_t offset)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intel_image = intel_texture_image(image);
@ -261,6 +262,7 @@ intel_set_texture_image_region(struct gl_context *ctx,
if (intel_image->mt == NULL)
return;
intel_image->mt->offset = offset;
intel_image->base.RowStride = region->pitch;
/* Immediately validate the image to the object. */
@ -316,7 +318,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
_mesa_lock_texture(&intel->ctx, texObj);
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
internalFormat, texFormat);
internalFormat, texFormat, 0);
_mesa_unlock_texture(&intel->ctx, texObj);
}
@ -347,7 +349,8 @@ intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
return;
intel_set_texture_image_region(ctx, texImage, image->region,
target, image->internal_format, image->format);
target, image->internal_format,
image->format, 0);
}
#endif