fixed compiler warnings

This commit is contained in:
Brian Paul 2000-06-27 17:04:43 +00:00
parent 9e7f9b3e99
commit 02e8a03593
19 changed files with 89 additions and 113 deletions

View File

@ -1,4 +1,4 @@
/* $Id: bounce.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
/* $Id: bounce.c,v 1.2 2000/06/27 17:04:43 brianp Exp $ */
/*
* Bouncing ball demo. Color index mode only!
@ -12,8 +12,11 @@
/*
* $Log: bounce.c,v $
* Revision 1.1 1999/08/19 00:55:40 jtg
* Initial revision
* Revision 1.2 2000/06/27 17:04:43 brianp
* fixed compiler warnings
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.3 1999/03/18 08:16:14 joukj
*
@ -195,7 +198,7 @@ idle(void)
glutPostRedisplay();
}
void
static void
visible(int vis)
{
if (vis == GLUT_VISIBLE)

View File

@ -1,4 +1,4 @@
/* $Id: cubemap.c,v 1.2 2000/06/13 18:45:54 brianp Exp $ */
/* $Id: cubemap.c,v 1.3 2000/06/27 17:04:43 brianp Exp $ */
/*
* GL_ARB_texture_cube_map demo
@ -37,6 +37,7 @@
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "GL/glut.h"

View File

@ -151,7 +151,7 @@ gettime(void)
return (ris / (float) CLOCKS_PER_SEC);
}
float
static float
vrnd(void)
{
return (((float) rand()) / RAND_MAX);

View File

@ -1,4 +1,4 @@
/* $Id: gloss.c,v 1.3 1999/10/26 17:08:31 brianp Exp $ */
/* $Id: gloss.c,v 1.4 2000/06/27 17:04:43 brianp Exp $ */
/*
* Specular reflection demo. The specular highlight is modulated by
@ -245,7 +245,7 @@ static void Init( int argc, char *argv[] )
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glScalef(8.0, 4.0, 2.0);
/*glScalef(8.0, 4.0, 2.0);*/
glMatrixMode(GL_MODELVIEW);
/* cylinder */
@ -322,8 +322,14 @@ static void Init( int argc, char *argv[] )
glBindTexture(GL_TEXTURE_2D, SpecularTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#if 1
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
#else
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
#endif
if (!LoadRGBMipmaps(SPECULAR_TEXTURE_FILE, GL_RGB)) {
printf("Error: couldn't load texture image file %s\n", SPECULAR_TEXTURE_FILE);
exit(1);

View File

@ -1,4 +1,4 @@
/* $Id: glutfx.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
/* $Id: glutfx.c,v 1.2 2000/06/27 17:04:43 brianp Exp $ */
/*
* Example of how one might use GLUT with the 3Dfx driver in full-screen mode.
@ -16,8 +16,11 @@
/*
* $Log: glutfx.c,v $
* Revision 1.1 1999/08/19 00:55:40 jtg
* Initial revision
* Revision 1.2 2000/06/27 17:04:43 brianp
* fixed compiler warnings
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.2 1999/03/28 18:18:33 brianp
* minor clean-up
@ -164,7 +167,6 @@ int main( int argc, char *argv[] )
printf("NOTE: if you've got 3Dfx VooDoo hardware you must run this");
printf(" program as root.\n\n");
printf("Move the mouse. Press ESC to exit.\n\n");
sleep(2);
#endif
/* Tell Mesa GLX to use 3Dfx driver in fullscreen mode. */

View File

@ -85,7 +85,7 @@ initlight(void)
static void
initdlists(void)
{
static slicetable[MAX_LOD][2] = {
static int slicetable[MAX_LOD][2] = {
{21, 10},
{18, 9},
{15, 8},

View File

@ -1,4 +1,4 @@
/* $Id: isosurf.c,v 1.5 2000/03/30 17:58:56 keithw Exp $ */
/* $Id: isosurf.c,v 1.6 2000/06/27 17:04:43 brianp Exp $ */
/*
* Display an isosurface of 3-D wind speed volume.
@ -25,41 +25,12 @@
* Other options are available via the popup menu.
*/
/*
* $Log: isosurf.c,v $
* Revision 1.5 2000/03/30 17:58:56 keithw
* Added stipple mode
*
* Revision 1.4 1999/10/21 16:39:06 brianp
* added -info command line option
*
* Revision 1.3 1999/09/08 22:14:31 brianp
* minor changes. always call compactify_arrays()
*
* Revision 1.2 1999/09/03 14:56:40 keithw
* Fog, displaylist and zoom operations
*
* Revision 3.4 1999/04/24 01:10:47 keithw
* clip planes, materials
*
* Revision 3.3 1999/03/31 19:42:14 keithw
* support for cva
*
* Revision 3.1 1998/11/01 20:30:20 brianp
* added benchmark feature (b key)
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#define GL_GLEXT_LEGACY
#include "GL/glut.h"
#include "../util/readtex.c" /* I know, this is a hack. KW: me too. */

View File

@ -1,7 +1,10 @@
/* $Id: morph3d.c,v 1.3 1999/12/15 13:00:45 brianp Exp $ */
/* $Id: morph3d.c,v 1.4 2000/06/27 17:04:43 brianp Exp $ */
/*
* $Log: morph3d.c,v $
* Revision 1.4 2000/06/27 17:04:43 brianp
* fixed compiler warnings
*
* Revision 1.3 1999/12/15 13:00:45 brianp
* moved #define to column 0
*
@ -830,7 +833,7 @@ static void pinit(void)
}
void INIT(void)
static void INIT(void)
{
printf("Morph 3D - Shows morphing platonic polyhedra\n");
printf("Author: Marcelo Fernandes Vianna (vianna@cat.cbpf.br)\n\n");

View File

@ -1,30 +1,14 @@
/* $Id: paltex.c,v 1.2 1999/11/02 15:09:04 brianp Exp $ */
/* $Id: paltex.c,v 1.3 2000/06/27 17:04:43 brianp Exp $ */
/*
* Paletted texture demo. Written by Brian Paul.
* This program is in the public domain.
*/
/*
* $Log: paltex.c,v $
* Revision 1.2 1999/11/02 15:09:04 brianp
* new texture image, cleaned-up code
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.1 1999/03/28 18:20:49 brianp
* minor clean-up
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define GL_GLEXT_LEGACY
#include <GL/glut.h>

View File

@ -13,8 +13,11 @@
/*
* $Log: pointblast.c,v $
* Revision 1.1 1999/08/19 00:55:40 jtg
* Initial revision
* Revision 1.2 2000/06/27 17:04:43 brianp
* fixed compiler warnings
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.3 1998/07/26 01:24:27 brianp
* removed include of gl.h
@ -35,6 +38,7 @@
#include <stdlib.h>
#include <string.h>
#include <math.h> /* for cos(), sin(), and sqrt() */
#define GL_GLEXT_LEGACY
#include <GL/glut.h>
/* Some <math.h> files do not define M_PI... */
@ -100,7 +104,7 @@ static float float_rand(void) { return rand() / (float) RAND_MAX; }
/* Modeling units of ground extent in each X and Z direction. */
#define EDGE 12
void
static void
makePointList(void)
{
float angle, velocity, direction;
@ -124,7 +128,7 @@ makePointList(void)
theTime = 0.0;
}
void
static void
updatePointList(void)
{
float distance;
@ -167,7 +171,7 @@ updatePointList(void)
}
}
void
static void
idle(void)
{
updatePointList();
@ -178,7 +182,7 @@ idle(void)
glutPostRedisplay();
}
void
static void
visible(int vis)
{
if (vis == GLUT_VISIBLE) {
@ -190,7 +194,7 @@ visible(int vis)
}
}
void
static void
recalcModelView(void)
{
glPopMatrix();
@ -199,7 +203,7 @@ recalcModelView(void)
newModel = 0;
}
void
static void
redraw(void)
{
int i;
@ -247,7 +251,7 @@ redraw(void)
}
/* ARGSUSED2 */
void
static void
mouse(int button, int state, int x, int y)
{
/* Scene can be spun around Y axis using left
@ -262,7 +266,7 @@ mouse(int button, int state, int x, int y)
}
/* ARGSUSED1 */
void
static void
mouseMotion(int x, int y)
{
if (moving) {
@ -273,7 +277,7 @@ mouseMotion(int x, int y)
}
}
void
static void
menu(int option)
{
switch (option) {
@ -347,7 +351,7 @@ menu(int option)
}
/* ARGSUSED1 */
void
static void
key(unsigned char c, int x, int y)
{
switch (c) {

View File

@ -48,6 +48,8 @@ OpenGL(TM) is a trademark of Silicon Graphics, Inc.
/* Rendering shadows using projective shadows. */
#include <GL/glut.h>
#include "shadow.h"
enum {
X, Y, Z, W

View File

@ -1,4 +1,4 @@
/* $Id: stex3d.c,v 1.4 2000/03/22 19:48:57 brianp Exp $ */
/* $Id: stex3d.c,v 1.5 2000/06/27 17:04:43 brianp Exp $ */
/*-----------------------------
* stex3d.c GL example of the mesa 3d-texture extention to simulate procedural
@ -17,6 +17,9 @@
/*
* $Log: stex3d.c,v $
* Revision 1.5 2000/06/27 17:04:43 brianp
* fixed compiler warnings
*
* Revision 1.4 2000/03/22 19:48:57 brianp
* converted from GL_EXT_texture3D to GL 1.2
*
@ -385,7 +388,7 @@ void resize(int w, int h)
glTranslatef(0,0,-5);
}
void cleanEverything(void)
static void cleanEverything(void)
{
/* free(voxels); */
}

View File

@ -410,8 +410,6 @@ static void draw(void)
static void inittextures(void)
{
GLenum gluerr;
glGenTextures(1,&t1id);
glBindTexture(GL_TEXTURE_2D,t1id);

View File

@ -125,7 +125,7 @@ reshape(int width, int height)
glLoadIdentity();
}
int
static int
clipstrip(float y, float *start, float *end)
{
float x1, x2, t1, t2, tmp;
@ -254,7 +254,7 @@ printhelp(void)
"(No Joystick control available)");
}
void
static void
drawterrain(void)
{
int h, i, idx, ox, oy;
@ -357,7 +357,7 @@ dojoy(void)
#endif
}
void
static void
drawscene(void)
{
static int count = 0;

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@ -1,4 +1,4 @@
/* $Id: tessdemo.c,v 1.6 2000/03/27 15:46:12 brianp Exp $ */
/* $Id: tessdemo.c,v 1.7 2000/06/27 17:04:43 brianp Exp $ */
/*
* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
@ -51,7 +51,7 @@ static struct
void GLCALLBACK error_callback( GLenum err )
static void GLCALLBACK error_callback( GLenum err )
{
int len, i;
char const *str;
@ -67,14 +67,14 @@ void GLCALLBACK error_callback( GLenum err )
}
}
void GLCALLBACK begin_callback( GLenum mode )
static void GLCALLBACK begin_callback( GLenum mode )
{
/* Allow multiple triangles to be output inside the begin/end pair. */
triangle_cnt = 0;
triangles[triangle_cnt].no = 0;
}
void GLCALLBACK edge_callback( GLenum flag )
static void GLCALLBACK edge_callback( GLenum flag )
{
/* Persist the edge flag across triangles. */
if ( flag == GL_TRUE )
@ -91,7 +91,7 @@ void GLCALLBACK edge_callback( GLenum flag )
}
}
void GLCALLBACK end_callback()
static void GLCALLBACK end_callback()
{
GLint i;
@ -126,7 +126,7 @@ void GLCALLBACK end_callback()
glEnd();
}
void GLCALLBACK vertex_callback( void *data )
static void GLCALLBACK vertex_callback( void *data )
{
GLsizei no;
GLfloat *p;
@ -149,12 +149,11 @@ void GLCALLBACK vertex_callback( void *data )
}
}
void GLCALLBACK combine_callback( GLdouble coords[3],
static void GLCALLBACK combine_callback( GLdouble coords[3],
GLdouble *vertex_data[4],
GLfloat weight[4], void **data )
{
GLfloat *vertex;
int i;
vertex = (GLfloat *) malloc( 2 * sizeof(GLfloat) );
@ -165,13 +164,13 @@ void GLCALLBACK combine_callback( GLdouble coords[3],
}
void set_screen_wh( GLsizei w, GLsizei h )
static void set_screen_wh( GLsizei w, GLsizei h )
{
width = w;
height = h;
}
void tesse( void )
static void tesse( void )
{
GLUtesselator *tobj;
GLdouble data[3];
@ -242,7 +241,7 @@ void tesse( void )
}
}
void left_down( int x1, int y1 )
static void left_down( int x1, int y1 )
{
GLfloat P[2];
GLuint point_cnt;
@ -276,7 +275,7 @@ void left_down( int x1, int y1 )
contours[contour_cnt].point_cnt++;
}
void middle_down( int x1, int y1 )
static void middle_down( int x1, int y1 )
{
GLuint point_cnt;
(void) x1;
@ -301,7 +300,7 @@ void middle_down( int x1, int y1 )
}
}
void mouse_clicked( int button, int state, int x, int y )
static void mouse_clicked( int button, int state, int x, int y )
{
x -= x%10;
y -= y%10;
@ -321,7 +320,7 @@ void mouse_clicked( int button, int state, int x, int y )
}
}
void display( void )
static void display( void )
{
GLuint i,j;
GLuint point_cnt;
@ -406,7 +405,7 @@ void display( void )
glColor3f( 1.0, 1.0, 0.0 );
}
void clear( void )
static void clear( void )
{
contour_cnt = 0;
contours[0].point_cnt = 0;
@ -420,12 +419,12 @@ void clear( void )
list_start = 0;
}
void quit( void )
static void quit( void )
{
exit( 0 );
}
void menu_selected( int entry )
static void menu_selected( int entry )
{
switch ( entry )
{
@ -443,7 +442,7 @@ void menu_selected( int entry )
glutPostRedisplay();
}
void key_pressed( unsigned char key, int x, int y )
static void key_pressed( unsigned char key, int x, int y )
{
(void) x;
(void) y;
@ -467,7 +466,7 @@ void key_pressed( unsigned char key, int x, int y )
glutPostRedisplay();
}
void myinit( void )
static void myinit( void )
{
/* clear background to gray */
glClearColor( 0.4, 0.4, 0.4, 0.0 );

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@ -197,7 +197,7 @@ struct envModeInfo envModes[] =
#endif
};
void checkErrors( void )
static void checkErrors( void )
{
GLenum error;
@ -265,7 +265,7 @@ static void initialize( void )
}
/* ARGSUSED1 */
void keyboard( unsigned char c, int x, int y )
static void keyboard( unsigned char c, int x, int y )
{
switch ( c ) {
case 'c':
@ -296,7 +296,7 @@ void keyboard( unsigned char c, int x, int y )
}
/* ARGSUSED1 */
void special( int key, int x, int y )
static void special( int key, int x, int y )
{
switch ( key ) {
case GLUT_KEY_DOWN:
@ -327,7 +327,7 @@ void special( int key, int x, int y )
glutPostRedisplay();
}
void
static void
reshape( int w, int h )
{
winWidth = w;

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@ -69,8 +69,6 @@ static GLuint t1id, t2id;
static void
inittextures(void)
{
GLenum gluerr;
glGenTextures(1, &t1id);
glBindTexture(GL_TEXTURE_2D, t1id);

View File

@ -82,8 +82,6 @@ static GLuint t1id, t2id;
static void
inittextures(void)
{
GLenum gluerr;
glGenTextures(1, &t1id);
glBindTexture(GL_TEXTURE_2D, t1id);

View File

@ -1,4 +1,4 @@
/* $Id: winpos.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
/* $Id: winpos.c,v 1.2 2000/06/27 17:04:43 brianp Exp $ */
/*
* Example of how to use the GL_MESA_window_pos extension.
@ -8,8 +8,11 @@
/*
* $Log: winpos.c,v $
* Revision 1.1 1999/08/19 00:55:40 jtg
* Initial revision
* Revision 1.2 2000/06/27 17:04:43 brianp
* fixed compiler warnings
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.3 1999/03/28 18:24:37 brianp
* minor clean-up
@ -30,6 +33,7 @@
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#define GL_GLEXT_LEGACY
#include "GL/glut.h"
#include "../util/readtex.c" /* a hack, I know */