From 02a3a5ff3152cf85d5894d5ee8c708f1c566c6d4 Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Wed, 18 May 2022 10:08:26 -0400 Subject: [PATCH] zink: flag optimization pass after inlining uniforms this probably generated some pretty gnarly code cc: mesa-stable Reviewed-by: Adam Jackson Part-of: --- src/gallium/drivers/zink/zink_compiler.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gallium/drivers/zink/zink_compiler.c b/src/gallium/drivers/zink/zink_compiler.c index 2b579cff5bc..33abeeb61c6 100644 --- a/src/gallium/drivers/zink/zink_compiler.c +++ b/src/gallium/drivers/zink/zink_compiler.c @@ -1523,6 +1523,7 @@ zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, nir_shad NIR_PASS_V(nir, nir_lower_io_to_scalar, nir_var_mem_ubo | nir_var_mem_ssbo | nir_var_mem_shared); NIR_PASS_V(nir, rewrite_bo_access, screen); NIR_PASS_V(nir, remove_bo_access, zs); + need_optimize = true; } if (inlined_uniforms) { optimize_nir(nir);