llvmpipe: add sse code for fixed position calculation
This is quite a few less instructions, albeit still do the 2 64bit muls with scalar c code (they'd need way more shuffles, plus fixup for the signed mul so it totally doesn't seem worth it - x86 can do 32x32->64bit signed scalar muls natively just fine after all (even on 32bit). (This still doesn't have a very measurable performance impact in reality, although profiler seems to say time spent in setup indeed has gone down by 10% or so overall. Maybe good for a 3% or so improvement in openarena.) Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@ -68,11 +68,11 @@ fixed_to_float(int a)
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struct fixed_position {
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int32_t x[4];
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int32_t y[4];
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int64_t area;
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int32_t dx01;
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int32_t dy01;
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int32_t dx20;
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int32_t dy20;
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int64_t area;
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};
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@ -966,29 +966,71 @@ static void retry_triangle_ccw( struct lp_setup_context *setup,
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/**
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* Calculate fixed position data for a triangle
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* It is unfortunate we need to do that here (as we need area
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* calculated in fixed point), as there's quite some code duplication
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* to what is done in the jit setup prog.
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*/
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static inline void
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calc_fixed_position( struct lp_setup_context *setup,
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struct fixed_position* position,
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4])
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calc_fixed_position(struct lp_setup_context *setup,
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struct fixed_position* position,
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4])
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{
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/*
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* The rounding may not be quite the same with PIPE_ARCH_SSE
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* (util_iround right now only does nearest/even on x87,
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* otherwise nearest/away-from-zero).
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* Both should be acceptable, I think.
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*/
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#if defined(PIPE_ARCH_SSE)
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__m128d v0r, v1r, v2r;
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__m128 vxy0xy2, vxy1xy0;
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__m128i vxy0xy2i, vxy1xy0i;
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__m128i dxdy0120, x0x2y0y2, x1x0y1y0, x0120, y0120;
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__m128 pix_offset = _mm_set1_ps(setup->pixel_offset);
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__m128 fixed_one = _mm_set1_ps((float)FIXED_ONE);
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v0r = _mm_load_sd((const double *)v0[0]);
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v1r = _mm_load_sd((const double *)v1[0]);
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v2r = _mm_load_sd((const double *)v2[0]);
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vxy0xy2 = (__m128)_mm_unpacklo_pd(v0r, v2r);
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vxy1xy0 = (__m128)_mm_unpacklo_pd(v1r, v0r);
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vxy0xy2 = _mm_sub_ps(vxy0xy2, pix_offset);
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vxy1xy0 = _mm_sub_ps(vxy1xy0, pix_offset);
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vxy0xy2 = _mm_mul_ps(vxy0xy2, fixed_one);
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vxy1xy0 = _mm_mul_ps(vxy1xy0, fixed_one);
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vxy0xy2i = _mm_cvtps_epi32(vxy0xy2);
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vxy1xy0i = _mm_cvtps_epi32(vxy1xy0);
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dxdy0120 = _mm_sub_epi32(vxy0xy2i, vxy1xy0i);
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_mm_store_si128((__m128i *)&position->dx01, dxdy0120);
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/*
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* For the mul, would need some more shuffles, plus emulation
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* for the signed mul (without sse41), so don't bother.
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*/
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x0x2y0y2 = _mm_shuffle_epi32(vxy0xy2i, _MM_SHUFFLE(3,1,2,0));
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x1x0y1y0 = _mm_shuffle_epi32(vxy1xy0i, _MM_SHUFFLE(3,1,2,0));
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x0120 = _mm_unpacklo_epi32(x0x2y0y2, x1x0y1y0);
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y0120 = _mm_unpackhi_epi32(x0x2y0y2, x1x0y1y0);
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_mm_store_si128((__m128i *)&position->x[0], x0120);
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_mm_store_si128((__m128i *)&position->y[0], y0120);
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#else
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position->x[0] = subpixel_snap(v0[0][0] - setup->pixel_offset);
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position->x[1] = subpixel_snap(v1[0][0] - setup->pixel_offset);
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position->x[2] = subpixel_snap(v2[0][0] - setup->pixel_offset);
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position->x[3] = 0;
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position->x[3] = 0; // should be unused
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position->y[0] = subpixel_snap(v0[0][1] - setup->pixel_offset);
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position->y[1] = subpixel_snap(v1[0][1] - setup->pixel_offset);
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position->y[2] = subpixel_snap(v2[0][1] - setup->pixel_offset);
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position->y[3] = 0;
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position->y[3] = 0; // should be unused
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position->dx01 = position->x[0] - position->x[1];
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position->dy01 = position->y[0] - position->y[1];
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position->dx20 = position->x[2] - position->x[0];
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position->dy20 = position->y[2] - position->y[0];
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#endif
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position->area = IMUL64(position->dx01, position->dy20) -
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IMUL64(position->dx20, position->dy01);
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