mesa: move legacy dri config option texture_depth

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2018-08-30 10:19:08 +10:00
parent f958ea6eff
commit 02843ed768
8 changed files with 13 additions and 134 deletions

View File

@ -91,6 +91,19 @@ DRI_CONF_OPT_BEGIN_V(fthrottle_mode,enum,def,"0:2") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_TEXTURE_DEPTH_FB 0
#define DRI_CONF_TEXTURE_DEPTH_32 1
#define DRI_CONF_TEXTURE_DEPTH_16 2
#define DRI_CONF_TEXTURE_DEPTH_FORCE_16 3
#define DRI_CONF_TEXTURE_DEPTH(def) \
DRI_CONF_OPT_BEGIN_V(texture_depth,enum,def,"0:3") \
DRI_CONF_DESC_BEGIN(en,"Texture color depth") \
DRI_CONF_ENUM(0,"Prefer frame buffer color depth") \
DRI_CONF_ENUM(1,"Prefer 32 bits per texel") \
DRI_CONF_ENUM(2,"Prefer 16 bits per texel") \
DRI_CONF_ENUM(3,"Force 16 bits per texel") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_TCL_SW 0
#define DRI_CONF_TCL_PIPELINED 1

View File

@ -82,26 +82,6 @@ msgstr "Permet les directives #extension GLSL en el mitjà dels shaders"
msgid "Image Quality"
msgstr "Qualitat d'imatge"
#: t_options.h:133
msgid "Texture color depth"
msgstr "Profunditat de color de textura"
#: t_options.h:134
msgid "Prefer frame buffer color depth"
msgstr "Prefereix profunditat de color del framebuffer"
#: t_options.h:135
msgid "Prefer 32 bits per texel"
msgstr "Prefereix 32 bits per texel"
#: t_options.h:136
msgid "Prefer 16 bits per texel"
msgstr "Prefereix 16 bits per texel"
#: t_options.h:137
msgid "Force 16 bits per texel"
msgstr "Força 16 bits per texel"
#: t_options.h:195
msgid "A post-processing filter to cel-shade the output"
msgstr "Un filtre de postprocessament per a aplicar cel shading a la sortida"

View File

@ -59,26 +59,6 @@ msgstr ""
msgid "Image Quality"
msgstr "Bildqualität"
#: t_options.h:133
msgid "Texture color depth"
msgstr "Texturfarbtiefe"
#: t_options.h:134
msgid "Prefer frame buffer color depth"
msgstr "Bevorzuge Farbtiefe des Framebuffers"
#: t_options.h:135
msgid "Prefer 32 bits per texel"
msgstr "Bevorzuge 32 bits pro Texel"
#: t_options.h:136
msgid "Prefer 16 bits per texel"
msgstr "Bevorzuge 16 bits pro Texel"
#: t_options.h:137
msgid "Force 16 bits per texel"
msgstr "Erzwinge 16 bits pro Texel"
#: t_options.h:195
msgid "A post-processing filter to cel-shade the output"
msgstr "Nachbearbeitungsfilter für Cell Shading"

View File

@ -66,26 +66,6 @@ msgstr "Permite directivas #extension GLSL en medio de los shaders"
msgid "Image Quality"
msgstr "Calidad de imagen"
#: t_options.h:133
msgid "Texture color depth"
msgstr "Profundidad de color de textura"
#: t_options.h:134
msgid "Prefer frame buffer color depth"
msgstr "Preferir profundidad de color del framebuffer"
#: t_options.h:135
msgid "Prefer 32 bits per texel"
msgstr "Preferir 32 bits por texel"
#: t_options.h:136
msgid "Prefer 16 bits per texel"
msgstr "Preferir 16 bits por texel"
#: t_options.h:137
msgid "Force 16 bits per texel"
msgstr "Forzar a 16 bits por texel"
#: t_options.h:195
msgid "A post-processing filter to cel-shade the output"
msgstr "Un filtro de postprocesamiento para aplicar cel shading a la salida"

View File

@ -58,26 +58,6 @@ msgstr ""
msgid "Image Quality"
msgstr "Qualité d'image"
#: t_options.h:133
msgid "Texture color depth"
msgstr "Profondeur de texture"
#: t_options.h:134
msgid "Prefer frame buffer color depth"
msgstr "Profondeur de couleur"
#: t_options.h:135
msgid "Prefer 32 bits per texel"
msgstr "Préférer 32 bits par texel"
#: t_options.h:136
msgid "Prefer 16 bits per texel"
msgstr "Prérérer 16 bits par texel"
#: t_options.h:137
msgid "Force 16 bits per texel"
msgstr "Forcer 16 bits par texel"
#: t_options.h:195
msgid "A post-processing filter to cel-shade the output"
msgstr ""

View File

@ -58,26 +58,6 @@ msgstr ""
msgid "Image Quality"
msgstr "Beeldkwaliteit"
#: t_options.h:133
msgid "Texture color depth"
msgstr "Textuurkleurendiepte"
#: t_options.h:134
msgid "Prefer frame buffer color depth"
msgstr "Prefereer kaderbufferkleurdiepte"
#: t_options.h:135
msgid "Prefer 32 bits per texel"
msgstr "Prefereer 32 bits per texel"
#: t_options.h:136
msgid "Prefer 16 bits per texel"
msgstr "Prefereer 16 bits per texel"
#: t_options.h:137
msgid "Force 16 bits per texel"
msgstr "Dwing 16 bits per texel af"
#: t_options.h:182
msgid "Horizontal error diffusion"
msgstr "Horizontale foutdiffusie"

View File

@ -58,26 +58,6 @@ msgstr ""
msgid "Image Quality"
msgstr "Bildkvalitet"
#: t_options.h:133
msgid "Texture color depth"
msgstr "Färgdjup för texturer"
#: t_options.h:134
msgid "Prefer frame buffer color depth"
msgstr "Föredra färgdjupet för framebuffer"
#: t_options.h:135
msgid "Prefer 32 bits per texel"
msgstr "Föredra 32 bitar per texel"
#: t_options.h:136
msgid "Prefer 16 bits per texel"
msgstr "Föredra 16 bitar per texel"
#: t_options.h:137
msgid "Force 16 bits per texel"
msgstr "Tvinga 16 bitar per texel"
#: t_options.h:181
msgid "Color dithering method"
msgstr "Färgutjämningsmetod"

View File

@ -152,20 +152,6 @@ DRI_CONF_OPT_END
DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC(en,gettext("Image Quality"))
#define DRI_CONF_TEXTURE_DEPTH_FB 0
#define DRI_CONF_TEXTURE_DEPTH_32 1
#define DRI_CONF_TEXTURE_DEPTH_16 2
#define DRI_CONF_TEXTURE_DEPTH_FORCE_16 3
#define DRI_CONF_TEXTURE_DEPTH(def) \
DRI_CONF_OPT_BEGIN_V(texture_depth,enum,def,"0:3") \
DRI_CONF_DESC_BEGIN(en,gettext("Texture color depth")) \
DRI_CONF_ENUM(0,gettext("Prefer frame buffer color depth")) \
DRI_CONF_ENUM(1,gettext("Prefer 32 bits per texel")) \
DRI_CONF_ENUM(2,gettext("Prefer 16 bits per texel")) \
DRI_CONF_ENUM(3,gettext("Force 16 bits per texel")) \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
#define DRI_CONF_PRECISE_TRIG(def) \
DRI_CONF_OPT_BEGIN_B(precise_trig, def) \
DRI_CONF_DESC(en,gettext("Prefer accuracy over performance in trig functions")) \