glsl: track which program inputs are doubles

instead of doing the attempts at dual slot handling here,
let the backend do it.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-04-08 14:38:19 +10:00
parent 5d6190e496
commit 023fc344da
2 changed files with 4 additions and 13 deletions

View File

@ -105,13 +105,10 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
int idx = var->data.location + var->data.index + offset + i;
GLbitfield64 bitfield = BITFIELD64_BIT(idx);
/* dvec3 and dvec4 take up 2 slots */
if (dual_slot) {
idx += i;
bitfield |= bitfield << 1;
}
if (var->data.mode == ir_var_shader_in) {
prog->InputsRead |= bitfield;
prog->InputsRead |= bitfield;
if (dual_slot)
prog->DoubleInputsRead |= bitfield;
if (is_fragment_shader) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
fprog->InterpQualifier[idx] =
@ -120,13 +117,6 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
fprog->IsCentroid |= bitfield;
if (var->data.sample)
fprog->IsSample |= bitfield;
/* Set the InterpQualifier of the next slot to the same as the
* current one, since dvec3 and dvec4 spans 2 slots.
*/
if (dual_slot)
fprog->InterpQualifier[idx + 1] =
(glsl_interp_qualifier) var->data.interpolation;
}
} else if (var->data.mode == ir_var_system_value) {
prog->SystemValuesRead |= bitfield;

View File

@ -2090,6 +2090,7 @@ struct gl_program
struct nir_shader *nir;
GLbitfield64 InputsRead; /**< Bitmask of which input regs are read */
GLbitfield64 DoubleInputsRead; /**< Bitmask of which input regs are read and are doubles */
GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */