put _mesa prefix on some functions
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d25df35154
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021a525616
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@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.50 2000/03/22 23:20:12 brianp Exp $ */
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/* $Id: context.c,v 1.51 2000/03/27 17:54:17 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -1277,9 +1277,9 @@ static GLboolean alloc_proxy_textures( GLcontext *ctx )
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out_of_memory = GL_FALSE;
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for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
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ctx->Texture.Proxy1D->Image[i] = gl_alloc_texture_image();
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ctx->Texture.Proxy2D->Image[i] = gl_alloc_texture_image();
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ctx->Texture.Proxy3D->Image[i] = gl_alloc_texture_image();
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ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image();
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ctx->Texture.Proxy2D->Image[i] = _mesa_alloc_texture_image();
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ctx->Texture.Proxy3D->Image[i] = _mesa_alloc_texture_image();
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if (!ctx->Texture.Proxy1D->Image[i]
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|| !ctx->Texture.Proxy2D->Image[i]
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|| !ctx->Texture.Proxy3D->Image[i]) {
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@ -1289,13 +1289,13 @@ static GLboolean alloc_proxy_textures( GLcontext *ctx )
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if (out_of_memory) {
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for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
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if (ctx->Texture.Proxy1D->Image[i]) {
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gl_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
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_mesa_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
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}
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if (ctx->Texture.Proxy2D->Image[i]) {
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gl_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
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_mesa_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
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}
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if (ctx->Texture.Proxy3D->Image[i]) {
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gl_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
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_mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
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}
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}
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gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
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@ -338,7 +338,7 @@ set_teximage_component_sizes( struct gl_texture_image *texImage )
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* Return new gl_texture_image struct with all fields initialized to zero.
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*/
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struct gl_texture_image *
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gl_alloc_texture_image( void )
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_mesa_alloc_texture_image( void )
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{
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return CALLOC_STRUCT(gl_texture_image);
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}
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@ -380,7 +380,7 @@ init_texture_image( struct gl_texture_image *img,
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void
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gl_free_texture_image( struct gl_texture_image *teximage )
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_mesa_free_texture_image( struct gl_texture_image *teximage )
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{
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if (teximage->Data) {
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FREE( teximage->Data );
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@ -1033,7 +1033,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
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texImage = texObj->Image[level];
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if (!texImage) {
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texImage = gl_alloc_texture_image();
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texImage = _mesa_alloc_texture_image();
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texObj->Image[level] = texImage;
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if (!texImage) {
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gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
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@ -1141,7 +1141,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
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texImage = texObj->Image[level];
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if (!texImage) {
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texImage = gl_alloc_texture_image();
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texImage = _mesa_alloc_texture_image();
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texObj->Image[level] = texImage;
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if (!texImage) {
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gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
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@ -1263,7 +1263,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
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texImage = texObj->Image[level];
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if (!texImage) {
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texImage = gl_alloc_texture_image();
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texImage = _mesa_alloc_texture_image();
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texObj->Image[level] = texImage;
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if (!texImage) {
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gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
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@ -1364,9 +1364,9 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
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* Fetch a texture image from the device driver.
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* Store the results in the given texture object at the given mipmap level.
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*/
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static void
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get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
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const struct gl_texture_object *texObj )
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void
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_mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
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const struct gl_texture_object *texObj )
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{
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GLvoid *image;
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GLenum imgFormat, imgType;
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@ -1503,7 +1503,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
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if (!texImage->Data) {
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/* try to get the texture image from the device driver */
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get_teximage_from_driver(ctx, target, level, texObj);
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_mesa_get_teximage_from_driver(ctx, target, level, texObj);
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discardImage = GL_TRUE;
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}
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else {
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@ -1643,7 +1643,7 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
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const GLint xoffsetb = xoffset + texImage->Border;
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GLboolean retain = GL_TRUE;
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if (!texImage->Data) {
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get_teximage_from_driver( ctx, target, level, texObj );
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_mesa_get_teximage_from_driver( ctx, target, level, texObj );
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if (!texImage->Data) {
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make_null_texture(texImage);
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}
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@ -1730,7 +1730,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
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GLboolean retain = GL_TRUE;
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if (!texImage->Data) {
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get_teximage_from_driver( ctx, target, level, texObj );
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_mesa_get_teximage_from_driver( ctx, target, level, texObj );
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if (!texImage->Data) {
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make_null_texture(texImage);
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}
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@ -1,4 +1,4 @@
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/* $Id: teximage.h,v 1.5 2000/03/23 16:23:14 brianp Exp $ */
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/* $Id: teximage.h,v 1.6 2000/03/27 17:54:17 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -40,13 +40,17 @@ _mesa_base_tex_format( GLint format );
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extern struct gl_texture_image *
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gl_alloc_texture_image( void );
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_mesa_alloc_texture_image( void );
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extern void
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gl_free_texture_image( struct gl_texture_image *teximage );
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_mesa_free_texture_image( struct gl_texture_image *teximage );
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extern void
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_mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
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const struct gl_texture_object *texObj );
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/*** API entry point functions ***/
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@ -1,4 +1,4 @@
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/* $Id: texobj.c,v 1.15 2000/03/21 17:42:27 brianp Exp $ */
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/* $Id: texobj.c,v 1.16 2000/03/27 17:55:19 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -149,7 +149,7 @@ void gl_free_texture_object( struct gl_shared_state *shared,
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GLuint i;
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for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
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if (t->Image[i]) {
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gl_free_texture_image( t->Image[i] );
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_mesa_free_texture_image( t->Image[i] );
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}
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}
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}
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