i965/blorp: Rename LOAD_UNIFORM to LOAD_INPUT

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Topi Pohjolainen 2016-07-03 10:19:25 +03:00
parent 641868103c
commit 01f2f364d4
1 changed files with 9 additions and 9 deletions

View File

@ -353,20 +353,20 @@ brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v,
/* Blended and scaled blits never use pixel discard. */
assert(!key->use_kill || !(key->blend && key->blit_scaled));
#define LOAD_UNIFORM(name, type)\
#define LOAD_INPUT(name, type)\
v->u_##name = nir_variable_create(b->shader, nir_var_uniform, type, #name); \
v->u_##name->data.location = \
offsetof(struct brw_blorp_wm_inputs, name);
LOAD_UNIFORM(discard_rect, glsl_vec4_type())
LOAD_UNIFORM(rect_grid, glsl_vec4_type())
LOAD_UNIFORM(x_transform.multiplier, glsl_float_type())
LOAD_UNIFORM(x_transform.offset, glsl_float_type())
LOAD_UNIFORM(y_transform.multiplier, glsl_float_type())
LOAD_UNIFORM(y_transform.offset, glsl_float_type())
LOAD_UNIFORM(src_z, glsl_uint_type())
LOAD_INPUT(discard_rect, glsl_vec4_type())
LOAD_INPUT(rect_grid, glsl_vec4_type())
LOAD_INPUT(x_transform.multiplier, glsl_float_type())
LOAD_INPUT(x_transform.offset, glsl_float_type())
LOAD_INPUT(y_transform.multiplier, glsl_float_type())
LOAD_INPUT(y_transform.offset, glsl_float_type())
LOAD_INPUT(src_z, glsl_uint_type())
#undef DECL_UNIFORM
#undef LOAD_INPUT
v->frag_coord = nir_variable_create(b->shader, nir_var_shader_in,
glsl_vec4_type(), "gl_FragCoord");