r300g/swtcl: update PSC only once when a shader is changed

This commit is contained in:
Marek Olšák 2010-05-16 03:53:45 +02:00
parent dca9624201
commit 01e5a73b57
1 changed files with 6 additions and 6 deletions

View File

@ -614,13 +614,13 @@ void r300_update_derived_state(struct r300_context* r300)
if (r300->rs_block_state.dirty) {
r300_update_rs_block(r300);
}
if (r300->draw) {
memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
r300_draw_emit_all_attribs(r300);
draw_compute_vertex_size(&r300->vertex_info);
r300_swtcl_vertex_psc(r300);
if (r300->draw) {
memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
r300_draw_emit_all_attribs(r300);
draw_compute_vertex_size(&r300->vertex_info);
r300_swtcl_vertex_psc(r300);
}
}
r300_update_hyperz_state(r300);