Fixed bug in fill_texture_image(). Clean-up in _mesaGetTexImage()
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@ -1,8 +1,8 @@
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/* $Id: teximage.c,v 1.45 2000/09/02 17:52:21 brianp Exp $ */
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/* $Id: teximage.c,v 1.46 2000/09/05 15:40:34 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.4
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* Version: 3.5
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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@ -538,7 +538,7 @@ _mesa_compressed_image_size(GLcontext *ctx,
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* texture object.
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*/
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struct gl_texture_object *
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_mesa_select_tex_object(GLcontext *ctx, struct gl_texture_unit *texUnit,
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_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
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GLenum target)
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{
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switch (target) {
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@ -870,11 +870,11 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions,
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for (img = 0; img < srcDepth; img++) {
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GLubyte *destRow = dest;
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for (row = 0; row < srcHeight; row++) {
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const GLvoid *srcAddr = _mesa_image_address(srcPacking,
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const GLvoid *srcRow = _mesa_image_address(srcPacking,
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srcAddr, srcWidth, srcHeight,
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srcFormat, srcType, img, row, 0);
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_mesa_unpack_ubyte_color_span(ctx, srcWidth, texFormat, destRow,
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srcFormat, srcType, srcAddr, srcPacking,
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srcFormat, srcType, srcRow, srcPacking,
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ctx->ImageTransferState);
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destRow += dstRowStride;
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}
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@ -2064,6 +2064,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
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GLenum type, GLvoid *pixels )
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{
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GET_CURRENT_CONTEXT(ctx);
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const struct gl_texture_unit *texUnit;
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const struct gl_texture_object *texObj;
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struct gl_texture_image *texImage;
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GLboolean discardImage;
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@ -2088,46 +2089,12 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
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if (!pixels)
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return;
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switch (target) {
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case GL_TEXTURE_1D:
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texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[1];
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texImage = texObj->Image[level];
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break;
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case GL_TEXTURE_2D:
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texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[2];
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texImage = texObj->Image[level];
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break;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
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texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
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texImage = texObj->Image[level];
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break;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
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texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
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texImage = texObj->NegX[level];
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break;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
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texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
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texImage = texObj->PosY[level];
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break;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
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texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
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texImage = texObj->NegY[level];
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break;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
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texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
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texImage = texObj->PosZ[level];
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break;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
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texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
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texImage = texObj->NegZ[level];
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break;
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case GL_TEXTURE_3D:
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texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[3];
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texImage = texObj->Image[level];
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(target)" );
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return;
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texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
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texObj = _mesa_select_tex_object(ctx, texUnit, target);
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texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
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if (!texObj || !texImage) {
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gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
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return;
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}
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if (!texImage) {
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