i965: Fix stencil write enable flag in 3DSTATE_DEPTH_BUFFER on Gen7+.
ctx->Stencil.WriteMask is a statically sized array of 3 elements. Checking it against 0 actually is a NULL check, and can never fail, which meant that we always said stencil writes were enabled. Use the new core Mesa derived state flag to fix this. NOTE: This is a candidate for stable branches. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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@ -50,7 +50,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
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OUT_BATCH((depth_mt ? depth_mt->region->pitch - 1 : 0) |
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(depthbuffer_format << 18) |
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((hiz_mt ? 1 : 0) << 22) |
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((stencil_mt != NULL && ctx->Stencil.WriteMask != 0) << 27) |
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((stencil_mt != NULL && ctx->Stencil._WriteEnabled) << 27) |
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((ctx->Depth.Mask != 0) << 28) |
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(depth_surface_type << 29));
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