radeonsi: move blend choice out of loop in si_blit_decompress_color

It does not depend on the level or layer.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2016-04-22 15:28:47 -05:00
parent 450ff0f0d5
commit 01a3bb5d8b
1 changed files with 9 additions and 9 deletions

View File

@ -309,6 +309,7 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
bool need_dcc_decompress)
{
struct si_context *sctx = (struct si_context *)ctx;
void* custom_blend;
unsigned layer, checked_last_layer, max_layer;
unsigned level_mask =
u_bit_consecutive(first_level, last_level - first_level + 1);
@ -318,17 +319,16 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
if (!level_mask)
return;
if (rtex->dcc_offset && need_dcc_decompress) {
custom_blend = sctx->custom_blend_dcc_decompress;
} else if (rtex->fmask.size) {
custom_blend = sctx->custom_blend_decompress;
} else {
custom_blend = sctx->custom_blend_fastclear;
}
while (level_mask) {
unsigned level = u_bit_scan(&level_mask);
void* custom_blend;
if (rtex->dcc_offset && need_dcc_decompress) {
custom_blend = sctx->custom_blend_dcc_decompress;
} else if (rtex->fmask.size) {
custom_blend = sctx->custom_blend_decompress;
} else {
custom_blend = sctx->custom_blend_fastclear;
}
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */