radeonsi: move blend choice out of loop in si_blit_decompress_color
It does not depend on the level or layer. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -309,6 +309,7 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
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bool need_dcc_decompress)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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void* custom_blend;
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unsigned layer, checked_last_layer, max_layer;
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unsigned level_mask =
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u_bit_consecutive(first_level, last_level - first_level + 1);
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@ -318,17 +319,16 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
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if (!level_mask)
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return;
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if (rtex->dcc_offset && need_dcc_decompress) {
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custom_blend = sctx->custom_blend_dcc_decompress;
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} else if (rtex->fmask.size) {
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custom_blend = sctx->custom_blend_decompress;
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} else {
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custom_blend = sctx->custom_blend_fastclear;
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}
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while (level_mask) {
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unsigned level = u_bit_scan(&level_mask);
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void* custom_blend;
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if (rtex->dcc_offset && need_dcc_decompress) {
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custom_blend = sctx->custom_blend_dcc_decompress;
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} else if (rtex->fmask.size) {
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custom_blend = sctx->custom_blend_decompress;
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} else {
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custom_blend = sctx->custom_blend_fastclear;
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}
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/* The smaller the mipmap level, the less layers there are
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* as far as 3D textures are concerned. */
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