r600g: set correct tex coord type for rect textures.

This commit is contained in:
Dave Airlie 2010-08-02 14:53:31 +10:00
parent 919750a557
commit 01984cf34f
1 changed files with 6 additions and 4 deletions

View File

@ -952,10 +952,12 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
tex.src_sel_y = 1;
tex.src_sel_z = 2;
tex.src_sel_w = 3;
tex.coord_type_x = 1;
tex.coord_type_y = 1;
tex.coord_type_z = 1;
tex.coord_type_w = 1;
if (inst->Texture.Texture != TGSI_TEXTURE_RECT) {
tex.coord_type_x = 1;
tex.coord_type_y = 1;
tex.coord_type_z = 1;
tex.coord_type_w = 1;
}
return r600_bc_add_tex(ctx->bc, &tex);
}