r600g: set correct tex coord type for rect textures.
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@ -952,10 +952,12 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
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tex.src_sel_y = 1;
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tex.src_sel_z = 2;
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tex.src_sel_w = 3;
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tex.coord_type_x = 1;
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tex.coord_type_y = 1;
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tex.coord_type_z = 1;
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tex.coord_type_w = 1;
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if (inst->Texture.Texture != TGSI_TEXTURE_RECT) {
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tex.coord_type_x = 1;
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tex.coord_type_y = 1;
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tex.coord_type_z = 1;
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tex.coord_type_w = 1;
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}
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return r600_bc_add_tex(ctx->bc, &tex);
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}
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