llvmpipe: check render targets before other textures
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1287277446
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018b78ad64
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@ -482,19 +482,22 @@ lp_setup_is_texture_referenced( const struct setup_context *setup,
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const struct pipe_texture *texture )
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{
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unsigned i;
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for (i = 0; i < Elements(setup->scenes); i++) {
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if (lp_scene_is_textured_referenced(setup->scenes[i], texture)) {
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return PIPE_REFERENCED_FOR_READ;
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}
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}
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/* check the render targets */
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for (i = 0; i < setup->fb.nr_cbufs; i++) {
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if (setup->fb.cbufs[i]->texture == texture)
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return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
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}
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if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture)
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if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
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return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
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}
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/* check textures referenced by the scene */
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for (i = 0; i < Elements(setup->scenes); i++) {
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if (lp_scene_is_textured_referenced(setup->scenes[i], texture)) {
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return PIPE_REFERENCED_FOR_READ;
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}
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}
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return PIPE_UNREFERENCED;
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}
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