pan/mdg: Distinguish blend shaders in internal shader-db

Since these shaders are purely internal, the optimization criteria are a
bit different, so it's worth calling attention to this when dumping.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5285>
This commit is contained in:
Alyssa Rosenzweig 2020-05-25 13:19:43 -04:00 committed by Marge Bot
parent 99446c9f7d
commit 014d2e46a7
1 changed files with 1 additions and 0 deletions

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@ -2845,6 +2845,7 @@ midgard_compile_shader_nir(nir_shader *nir, panfrost_program *program, bool is_b
"%u registers, %u threads, %u loops, "
"%u:%u spills:fills\n",
SHADER_DB_COUNT++,
ctx->is_blend ? "PAN_SHADER_BLEND" :
gl_shader_stage_name(ctx->stage),
nr_ins, nr_bundles, ctx->quadword_count,
nr_registers, nr_threads,