pan/mdg: Distinguish blend shaders in internal shader-db
Since these shaders are purely internal, the optimization criteria are a bit different, so it's worth calling attention to this when dumping. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5285>
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@ -2845,6 +2845,7 @@ midgard_compile_shader_nir(nir_shader *nir, panfrost_program *program, bool is_b
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"%u registers, %u threads, %u loops, "
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"%u:%u spills:fills\n",
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SHADER_DB_COUNT++,
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ctx->is_blend ? "PAN_SHADER_BLEND" :
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gl_shader_stage_name(ctx->stage),
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nr_ins, nr_bundles, ctx->quadword_count,
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nr_registers, nr_threads,
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