glsl_to_tgsi: use _mesa_copy_linked_program_data

This deduplicates some code.
This commit is contained in:
Marek Olšák 2014-10-06 21:12:14 +02:00
parent 9ec305ead7
commit 013850a1b7
1 changed files with 1 additions and 4 deletions

View File

@ -5214,6 +5214,7 @@ get_mesa_program(struct gl_context *ctx,
v->have_sqrt = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED);
_mesa_copy_linked_program_data(shader->Stage, shader_program, prog);
_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
prog->Parameters);
@ -5319,10 +5320,6 @@ get_mesa_program(struct gl_context *ctx,
case GL_GEOMETRY_SHADER:
stgp = (struct st_geometry_program *)prog;
stgp->glsl_to_tgsi = v;
stgp->Base.InputType = shader_program->Geom.InputType;
stgp->Base.OutputType = shader_program->Geom.OutputType;
stgp->Base.VerticesOut = shader_program->Geom.VerticesOut;
stgp->Base.Invocations = shader_program->Geom.Invocations;
break;
default:
assert(!"should not be reached");