glsl_to_tgsi: use _mesa_copy_linked_program_data
This deduplicates some code.
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@ -5214,6 +5214,7 @@ get_mesa_program(struct gl_context *ctx,
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v->have_sqrt = pscreen->get_shader_param(pscreen, ptarget,
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PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED);
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_mesa_copy_linked_program_data(shader->Stage, shader_program, prog);
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_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
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prog->Parameters);
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@ -5319,10 +5320,6 @@ get_mesa_program(struct gl_context *ctx,
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case GL_GEOMETRY_SHADER:
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stgp = (struct st_geometry_program *)prog;
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stgp->glsl_to_tgsi = v;
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stgp->Base.InputType = shader_program->Geom.InputType;
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stgp->Base.OutputType = shader_program->Geom.OutputType;
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stgp->Base.VerticesOut = shader_program->Geom.VerticesOut;
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stgp->Base.Invocations = shader_program->Geom.Invocations;
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break;
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default:
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assert(!"should not be reached");
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