radv: clone meta shaders before linking
The IR is reused in different pipeline combinations so we need
to clone it to avoid link time optimistaions messing up the
original copy.
Fixes: 06f05040eb
(radv: Link shaders)
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
parent
069211f205
commit
013313cf89
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@ -1766,6 +1766,13 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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stage ? stage->pName : "main", i,
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stage ? stage->pSpecializationInfo : NULL);
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pipeline->active_stages |= mesa_to_vk_shader_stage(i);
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/* We don't want to alter meta shaders IR directly so clone it
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* first.
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*/
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if (nir[i]->info.name) {
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nir[i] = nir_shader_clone(NULL, nir[i]);
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}
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}
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if (nir[MESA_SHADER_TESS_CTRL]) {
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@ -1863,7 +1870,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
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free(codes[i]);
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if (modules[i] && !modules[i]->nir && !pipeline->device->trace_bo)
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if (modules[i] && !pipeline->device->trace_bo)
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ralloc_free(nir[i]);
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}
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