radv: clone meta shaders before linking

The IR is reused in different pipeline combinations so we need
to clone it to avoid link time optimistaions messing up the
original copy.

Fixes: 06f05040eb (radv: Link shaders)

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Timothy Arceri 2017-10-23 11:10:47 +11:00
parent 069211f205
commit 013313cf89
1 changed files with 8 additions and 1 deletions

View File

@ -1766,6 +1766,13 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
stage ? stage->pName : "main", i,
stage ? stage->pSpecializationInfo : NULL);
pipeline->active_stages |= mesa_to_vk_shader_stage(i);
/* We don't want to alter meta shaders IR directly so clone it
* first.
*/
if (nir[i]->info.name) {
nir[i] = nir_shader_clone(NULL, nir[i]);
}
}
if (nir[MESA_SHADER_TESS_CTRL]) {
@ -1863,7 +1870,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(codes[i]);
if (modules[i] && !modules[i]->nir && !pipeline->device->trace_bo)
if (modules[i] && !pipeline->device->trace_bo)
ralloc_free(nir[i]);
}