anv/meta: Set depth to 0 for buffer image in CopyBufferToImage()

The buffer image is a flat 2D surface. Each surface represents an
array/depth layer, therefore, the Z-offset is 0 when blitting.
This commit is contained in:
Nanley Chery 2016-01-26 16:19:33 -08:00 committed by Jason Ekstrand
parent 2fb8b859f6
commit 010ab34839
1 changed files with 1 additions and 2 deletions

View File

@ -1350,7 +1350,6 @@ void anv_CmdCopyBufferToImage(
},
cmd_buffer);
VkOffset3D src_offset = { 0, 0, slice };
VkOffset3D dest_offset_el = meta_region_offset_el(dest_image,
&pRegions[r].imageOffset);
dest_offset_el.z = 0;
@ -1360,7 +1359,7 @@ void anv_CmdCopyBufferToImage(
meta_emit_blit(cmd_buffer,
src_image,
&src_iview,
src_offset,
(VkOffset3D){0, 0, 0},
img_extent_el,
dest_image,
&dest_iview,