radeonsi: divide si_update_ps_shader_key into many separate functions
they will be used in bind functions etc. Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12343>
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@ -1874,12 +1874,14 @@ static void si_shader_selector_key_hw_vs(struct si_context *sctx, struct si_shad
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key->opt.kill_pointsize = 1;
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}
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static void si_update_ps_shader_key(struct si_context *sctx)
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static void si_ps_key_update_framebuffer(struct si_context *sctx)
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{
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struct si_shader_selector *sel = sctx->shader.ps.cso;
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struct si_shader_key *key = &sctx->shader.ps.key;
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/** Framebuffer dependencies. */
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if (!sel)
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return;
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if (sel->info.color0_writes_all_cbufs &&
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sel->info.colors_written == 0x1)
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key->part.ps.epilog.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1;
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@ -1905,13 +1907,20 @@ static void si_update_ps_shader_key(struct si_context *sctx)
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key->mono.u.ps.fbfetch_is_1D = 0;
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key->mono.u.ps.fbfetch_layered = 0;
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}
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}
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static void si_ps_key_update_framebuffer_blend(struct si_context *sctx)
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{
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struct si_shader_selector *sel = sctx->shader.ps.cso;
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struct si_shader_key *key = &sctx->shader.ps.key;
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struct si_state_blend *blend = sctx->queued.named.blend;
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if (!sel)
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return;
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/** Framebuffer and blend dependencies. */
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/* Select the shader color format based on whether
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* blending or alpha are needed.
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*/
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struct si_state_blend *blend = sctx->queued.named.blend;
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key->part.ps.epilog.spi_shader_col_format =
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(blend->blend_enable_4bit & blend->need_src_alpha_4bit &
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sctx->framebuffer.spi_shader_col_format_blend_alpha) |
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@ -1962,36 +1971,75 @@ static void si_update_ps_shader_key(struct si_context *sctx)
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key->opt.prefer_mono = 1;
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else
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key->opt.prefer_mono = 0;
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}
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/** Primitive type and shader dependencies. */
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bool is_poly = !util_prim_is_points_or_lines(sctx->current_rast_prim);
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bool is_line = util_prim_is_lines(sctx->current_rast_prim);
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/** Blend and rasterizer dependencies. */
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static void si_ps_key_update_blend_rasterizer(struct si_context *sctx)
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{
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struct si_shader_key *key = &sctx->shader.ps.key;
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struct si_state_blend *blend = sctx->queued.named.blend;
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struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
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key->part.ps.epilog.alpha_to_one = blend->alpha_to_one && rs->multisample_enable;
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}
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static void si_ps_key_update_rasterizer(struct si_context *sctx)
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{
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struct si_shader_selector *sel = sctx->shader.ps.cso;
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struct si_shader_key *key = &sctx->shader.ps.key;
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struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
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if (!sel)
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return;
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/** Rasterizer dependencies. */
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key->part.ps.prolog.color_two_side = rs->two_side && sel->info.colors_read;
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key->part.ps.prolog.flatshade_colors = rs->flatshade && sel->info.uses_interp_color;
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key->part.ps.epilog.clamp_color = rs->clamp_fragment_color;
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}
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static void si_ps_key_update_dsa(struct si_context *sctx)
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{
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struct si_shader_key *key = &sctx->shader.ps.key;
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key->part.ps.epilog.alpha_func = sctx->queued.named.dsa->alpha_func;
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}
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static void si_ps_key_update_primtype_shader_rasterizer_framebuffer(struct si_context *sctx)
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{
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struct si_shader_key *key = &sctx->shader.ps.key;
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struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
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bool is_poly = !util_prim_is_points_or_lines(sctx->current_rast_prim);
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bool is_line = util_prim_is_lines(sctx->current_rast_prim);
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/** Primitive type, shader, and rasterizer dependencies. */
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key->part.ps.prolog.poly_stipple = rs->poly_stipple_enable && is_poly;
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/** Primitive type, shader, rasterizer, and framebuffer dependencies. */
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key->part.ps.epilog.poly_line_smoothing =
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((is_poly && rs->poly_smooth) || (is_line && rs->line_smooth)) &&
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sctx->framebuffer.nr_samples <= 1;
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}
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static void si_ps_key_update_sample_shading(struct si_context *sctx)
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{
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struct si_shader_selector *sel = sctx->shader.ps.cso;
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struct si_shader_key *key = &sctx->shader.ps.key;
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if (!sel)
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return;
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/** Sample shading dependencies. */
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if (sctx->ps_iter_samples > 1 && sel->info.reads_samplemask)
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key->part.ps.prolog.samplemask_log_ps_iter = util_logbase2(sctx->ps_iter_samples);
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else
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key->part.ps.prolog.samplemask_log_ps_iter = 0;
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}
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static void si_ps_key_update_framebuffer_rasterizer_sample_shading(struct si_context *sctx)
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{
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struct si_shader_selector *sel = sctx->shader.ps.cso;
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struct si_shader_key *key = &sctx->shader.ps.key;
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struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
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if (!sel)
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return;
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/** Framebuffer, rasterizer, and sample shading dependencies. */
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bool uses_persp_center = sel->info.uses_persp_center ||
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(!rs->flatshade && sel->info.uses_persp_center_color);
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bool uses_persp_centroid = sel->info.uses_persp_centroid ||
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@ -2039,9 +2087,6 @@ static void si_update_ps_shader_key(struct si_context *sctx)
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key->part.ps.prolog.bc_optimize_for_linear = 0;
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key->mono.u.ps.interpolate_at_sample_force_center = sel->info.uses_interp_at_sample;
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}
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/** DSA dependencies. */
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key->part.ps.epilog.alpha_func = sctx->queued.named.dsa->alpha_func;
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}
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/* Compute the key for the hw shader variant */
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@ -2137,7 +2182,14 @@ static inline void si_shader_selector_key(struct pipe_context *ctx, struct si_sh
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key->part.gs.prolog.tri_strip_adj_fix = sctx->gs_tri_strip_adj_fix;
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break;
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case MESA_SHADER_FRAGMENT:
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si_update_ps_shader_key(sctx);
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si_ps_key_update_framebuffer(sctx);
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si_ps_key_update_framebuffer_blend(sctx);
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si_ps_key_update_blend_rasterizer(sctx);
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si_ps_key_update_rasterizer(sctx);
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si_ps_key_update_dsa(sctx);
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si_ps_key_update_primtype_shader_rasterizer_framebuffer(sctx);
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si_ps_key_update_sample_shading(sctx);
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si_ps_key_update_framebuffer_rasterizer_sample_shading(sctx);
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break;
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default:
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assert(0);
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