gallium/hud: call u_upload_alloc only once

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-02-11 23:20:37 +01:00
parent 5699c8a2f7
commit 00d170a5c3
1 changed files with 29 additions and 8 deletions

View File

@ -97,6 +97,7 @@ struct hud_context {
struct pipe_vertex_buffer vbuf;
unsigned max_num_vertices;
unsigned num_vertices;
unsigned buffer_size;
} text, bg, whitelines;
bool has_srgb;
@ -456,15 +457,13 @@ hud_pane_draw_colored_objects(struct hud_context *hud,
}
static void
hud_alloc_vertices(struct hud_context *hud, struct vertex_queue *v,
unsigned num_vertices, unsigned stride)
hud_prepare_vertices(struct hud_context *hud, struct vertex_queue *v,
unsigned num_vertices, unsigned stride)
{
v->num_vertices = 0;
v->max_num_vertices = num_vertices;
v->vbuf.stride = stride;
u_upload_alloc(hud->pipe->stream_uploader, 0, v->vbuf.stride * v->max_num_vertices,
16, &v->vbuf.buffer_offset, &v->vbuf.buffer,
(void**)&v->vertices);
v->buffer_size = stride * num_vertices;
}
/**
@ -563,9 +562,31 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
/* prepare vertex buffers */
hud_alloc_vertices(hud, &hud->bg, 16 * 256, 2 * sizeof(float));
hud_alloc_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
hud_alloc_vertices(hud, &hud->text, 16 * 1024, 4 * sizeof(float));
hud_prepare_vertices(hud, &hud->bg, 16 * 256, 2 * sizeof(float));
hud_prepare_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
hud_prepare_vertices(hud, &hud->text, 16 * 1024, 4 * sizeof(float));
/* Allocate everything once and divide the storage into 3 portions
* manually, because u_upload_alloc can unmap memory from previous calls.
*/
u_upload_alloc(hud->pipe->stream_uploader, 0,
hud->bg.buffer_size +
hud->whitelines.buffer_size +
hud->text.buffer_size,
16, &hud->bg.vbuf.buffer_offset, &hud->bg.vbuf.buffer,
(void**)&hud->bg.vertices);
pipe_resource_reference(&hud->whitelines.vbuf.buffer, hud->bg.vbuf.buffer);
pipe_resource_reference(&hud->text.vbuf.buffer, hud->bg.vbuf.buffer);
hud->whitelines.vbuf.buffer_offset = hud->bg.vbuf.buffer_offset +
hud->bg.buffer_size;
hud->whitelines.vertices = hud->bg.vertices +
hud->bg.buffer_size / sizeof(float);
hud->text.vbuf.buffer_offset = hud->whitelines.vbuf.buffer_offset +
hud->whitelines.buffer_size;
hud->text.vertices = hud->whitelines.vertices +
hud->whitelines.buffer_size / sizeof(float);
/* prepare all graphs */
hud_batch_query_update(hud->batch_query);